【更新】Grid Placement System 2.1.0网格放置系统
Grid Placement System allows players to easily place items onto a grid at runtime. Perfect for city builders, tower defense and all sorts of other genres where players need to place items.
Grid Placement System is designed to be extremely customizable and with ease of use at its core.
No object configuration needed. Pass an object to the grid and it just works! When the grid manager is passed an object to be placed into the grid it handles all of the calculations to determine how many grid cells it takes up.
Customize all aspects of the grid. Settings include width and height, amount of cells, visualization of grid cells, visualization of occupied cells, the object's alignment within its cell(s), the visual feedback when placing an item and more!
Don't like square grid cells? You can change the sprite to show any shape you like, a circle, a triangle, a dot?
Easy to use. The grid settings provide one place to customize everything to do with the grid.
Custom editor tools. Visualize the modifications you make to the grid settings in real-time without entering play mode.
Suitable for a wide range of genres. Examples include: tower defense, city builders, simulation, and anything where the player is required to place an item onto a grid.
The showcase images use 3D models from a 3rd party low poly asset pack. These models are not included in this package.
网格放置系统允许玩家在运行时轻松地将物品放在网格上。对于城市建设者、塔防和其他各种需要玩家放置物品的游戏类型来说,这是完美的。
网格放置系统的设计是非常可定制的,其核心是易于使用。
不需要对象配置。传递一个对象给网格,它就能正常工作了。当网格管理器被传递一个要放入网格的对象时,它就会处理所有的计算,以确定其占用多少网格单元。
自定义网格的所有方面。设置包括宽度和高度、单元格的数量、网格单元格的可视化、占用单元格的可视化、对象在其单元格中的对齐方式、放置物品时的视觉反馈等等。
不喜欢方形网格单元?你可以改变精灵以显示你喜欢的任何形状,一个圆,一个三角形,一个点?
易于使用。网格设置提供了一个地方来定制与网格有关的一切。
自定义编辑器工具。在不进入游戏模式的情况下,实时可视化你对网格设置所作的修改。
适用于广泛的类型。例如:塔防、城市建设者、模拟,以及任何需要玩家将物品放置在网格上的游戏。
展示的图片使用了第三方低多边形资产包的3D模型。这些模型不包括在这个包里。
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