cg小白兔 发表于 2023-1-9 22:31:39

【更新】ProPixelizer 1.8 像素化显示效果后期处理着色器




ProPixelizer for Unity
Render 3D objects to look like 2D sprite art, in real time.
Full feature list & playable demos | Showcase | User Guide

Features:
✔️ Per-object pixelization: mix scenes of pixelated and unpixelated objects. Individual objects may be pixelated in 'macropixels' of up to 5x5 screen pixels in size.
✔️ Per-object outlines: Outlines can be block color or tinted, and controlled separately for each object. Supports both silhouette and normal-based outlines.
✔️ No pixel creep when using orthographic projection.
✔️ Lighting and shadows: including shadows cast between pixelated objects and unpixelated objects.
✔️Compatible with ShaderGraph - just use the provided nodes in your materials (example ShaderGraph asset included).
✔️Per-object color grading and dither patterns - achieve a retro feel by using reduced color palettes. A selection of dither patterns (or no dither) are supported. Editor tools to create dither patterns and palettes.
✔️Compatible with post processing effects, such as depth of field, bloom, vignette.
✔️WebGL support - see the demo on itch.io..
✔️Unlike other pixelization effects, ProPixelizer keeps the screen rendered at full resolution. This allows pixelated objects to move at screen resolution, without creep. It also allows seamless blending of pixelated and unpixelated objects, and use of high resolution post processing such as bloom and/or depth-of-field.
✔️Works well with low-poly 3D models.
Requirements:
For Universal Render Pipeline only.
The latest version of ProPixelizer has been tested with Unity 2022.2.1f1 & URP 14.0.4, Unity 2021.3.16f1 & URP 12.1.8, and with Unity 2020.3.43f1 & URP 10.10.1.
Performs a postprocessing effect to pixelate objects, which is implemented through an included Render Feature.
Pixelated objects must be opaque, although alpha cutout is supported, and dithered fading.
The post process samples the screen buffer in a 5x5 pattern. Performance may be slow on low end hardware.
Please note - models, textures and other assets shown in the screenshots are not included. This package only contains the pixelization shaders and materials.



实时渲染3D对象,使其看起来像2D精灵艺术。
完整功能列表和可播放演示| Showcase |用户指南
特征:
✔️ 每对象像素化:混合像素化和非像素化对象的场景。单个对象可以像素化为最大5x5屏幕像素的“宏像素”。
✔️ 每对象轮廓:轮廓可以是块颜色或着色的,并为每个对象单独控制。支持轮廓和基于法线的轮廓。
✔️ 使用正交投影时没有像素移动。
✔️ 照明和阴影:包括在像素化对象和非像素化对象之间投射的阴影。
✔️与ShaderGraph兼容-只需使用材质中提供的节点(包括ShaderGraph资源示例)。
✔️每对象颜色分级和抖动模式-通过使用减少的调色板实现复古感。支持选择抖动模式(或无抖动)。用于创建抖动图案和调色板的编辑器工具。
✔️与后期处理效果兼容,如景深、开花、渐晕。
✔️WebGL支持-请参见itch.io上的演示。。
✔️与其他像素化效果不同,ProPixelizer保持屏幕以全分辨率渲染。这允许像素化对象以屏幕分辨率移动,而不会发生移动。它还允许像素化和非像素化对象的无缝混合,以及使用高分辨率后期处理,如开花和/或景深。
✔️适用于低多边形3D模型。
要求:
仅适用于通用渲染管道。
最新版本的ProPixelizer已通过Unity 2022.2.1f1和URP 14.0.4、Unity 2021.3.16f1和URP12.1.8以及Unity 2020.3.43f1和URP110.10.1的测试。
执行后处理效果以像素化对象,这是通过包含的渲染功能实现的。
像素化对象必须是不透明的,尽管支持alpha剪切和抖动衰减。
后处理以5x5模式对屏幕缓冲区进行采样。低端硬件上的性能可能较慢。
请注意,屏幕截图中显示的模型、纹理和其他资产不包括在内。此包仅包含像素化着色器和材质。



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