Minimal LipSync (Redux)1.0
Speech based LipSync implementation using blend shapes
Minimal LipSync (Redux)
by Chippalrus
Speech based LipSync implementation for Unity
Uses 4 blend shapes. Works with Microphone Input and AudioClips. Can work for 3D models. It isn't perfect or very precise, but for cartoon style characters this works pretty well.
Only 2D Example is provided, but same method and setup can work for 3D models.
使用混合形状实现基于语音的LipSync
最小的LipSync(Redux)
作者:Chippalrus
基于语音的LipSync实现,用于Unity
使用了4种混合形状。与麦克风输入和AudioClips一起工作。可以适用于3D模型。它并不完美或非常精确,但对于卡通风格的人物来说,效果很好。
只提供了2D例子,但同样的方法和设置可以用于3D模型。
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