cg小白兔 发表于 2023-1-29 22:08:46

【更新】Skinned Mesh Combiner MT 3.4.12 蒙皮网格

本帖最后由 微笑的猫 于 2023-12-7 12:31 编辑


Skinned Mesh Combiner MT 系列索引

Skinned Mesh Combiner MT 3.1.2下载链接
Skinned Mesh Combiner MT 3.4.8下载链接
Skinned Mesh Combiner MT 3.4.9下载链接
Skinned Mesh Combiner MT 3.4.14下载链接











Skinned Mesh Combiner allows you to combine your characters' Skinned Meshes in a very simple and intuitive way. Merging can be done in the Editor or in Runtime. Also, the merge will not affect your character, your animations and other things will remain intact even after the merge.

The SMC can convert Non-Skinned meshes to Skinned and then merge them together, normally, with the character. With SMC you can also undo an already made merge, make your changes and then merge again!

Need to combine Scene Static Meshes too?
Easy Mesh Combiner MT
Need to generate LODs/Simplified versions of your meshes?
Ultimate LOD System MT
Or get all these 3 tools, at a discount, in one Bundle!
Mesh Merger and LOD MT Bundle
Some Features of This Tool

● Can be used in Editor and Runtime. You can also undo merges made in both.
● It has a completely non-destructive workflow.
● Fully compatible with HDRP, URP and the Built-in RP!
● It can generate combined meshes with 64,000 vertices or more.
● Supports Tiled Textures and negative UV values.
● Compatible with Blendshapes, will continue to work after merge.
● It can reduce the Batches of your scene by up to 97%.
● By merging the meshes, can generate an Atlas texture for best results.
● Can combine the character's meshes even while he is animated by the Animator.
● It supports the legacy animation system as well.
● The animations and other things remain intact even after merge.
● Supports all types of Materials, Shaders, UVs and Meshes.
● Supports multi-material meshes (meshes that use more than 1 material).
● The files generated by the merge can be saved in your project.
● Supports Prefab creation.
● You can still add or modify things in your character's bones (such as swords, weapons, and other objects) even after the merge.
● The material used by the mesh resulting from the merge is defined by you.
● Easily select which meshes you want to combine. You don't need to modify your scene!
● Great documentation.
● You can manage meshes that have already been combined.
● It has a very complete and documented C# API for mesh merging in Runtime.
● Merge your character's accessories too! Convert Non-Skinned meshes (Mesh Filter + Mesh Renderers) to Skinned Meshes and then combine everything! This is very useful for characters who use accessories made of static mesh (such as swords, hats, glasses, etc.).
● Can convert combined mesh to static mesh. You can also undo this whenever you want. This can be very useful in some situations for optimization purposes.
● And more…


Skinned Mesh Combiner允许你以一种非常简单和直观的方式合并你的角色的蒙皮网格。合并可以在编辑器或运行时间中进行。而且,合并不会影响你的角色,你的动画和其他东西即使在合并后也会保持原样。

SMC可以将无皮肤的网格转换为有皮肤的网格,然后将它们与角色正常合并在一起。有了SMC,你还可以撤销已经进行的合并,进行你的修改,然后再进行合并。

也需要合并场景静态网格吗?
Easy Mesh Combiner MT
需要为你的网格生成LOD/简化版本?
终极LOD系统MT
或者在一个捆绑包中以折扣价获得所有这3个工具!
网格合并器和LOD MT捆绑包
这个工具的一些特点

可以在编辑器和运行时使用。你也可以撤销在两者中的合并。
它有一个完全非破坏性的工作流程。
与HDRP、URP和内置RP完全兼容。
它可以生成64,000个顶点或更多的组合网格。
支持Tiled Textures和负UV值。
与Blendshapes兼容,合并后将继续工作。
它可以减少你的场景的批处理量达97%。
通过合并网格,可以生成一个Atlas纹理,以达到最佳效果。
即使在动画师对角色进行动画处理时,也能合并角色的网格。
它也支持传统的动画系统。
即使在合并后,动画和其他东西仍然保持不变。
支持所有类型的材料、着色器、UVs和网格。
支持多材料网格(使用一种以上材料的网格)。
合并后生成的文件可以保存在你的项目中。
支持Prefab创建。
即使在合并后,你仍然可以添加或修改你的角色骨骼中的东西(如剑、武器和其他物体)。
合并后的网格所使用的材料由你来定义。
很容易选择你想合并的网格。你不需要修改你的场景!
优秀的文档。
你可以管理已经合并过的网格。
它有一个非常完整的、有记录的C# API,用于在Runtime中进行网格合并。
也可以合并你的角色的附件! 将非蒙皮网格(Mesh Filter + Mesh Renderers)转换为蒙皮网格,然后再合并所有的东西 这对使用静态网格制成的配件的角色非常有用(如剑、帽子、眼镜等)。
可以将组合网格转换为静态网格。你也可以随时撤销这一点。这在某些情况下对于优化目的非常有用。
● 还有更多...






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