【更新】Transform Tools 2.2.2变形工具
Transform tools is an editor extension designed to make object placement faster and easier.
Tools
• Edit pivot: Edit the pivot position and rotation of 3D objects, sprites and UI objects. Recalculates UV and surface normals so materials and textures look the same after pivot change. Retains the original orientation of colliders and NavMesh obstacles.
• Simulate gravity: Physics based placing tool.
• Align and distribute: Easy to use tools to align and distribute game objects. Similar to the tools you can find in Illustrator, Photoshop, Inkscape, and others.
• Grid arrangement: Arrange objects on a 3D grid.
• Radial arrangement: Arrange objects in radial patterns such as arcs, circles, ellipses, and spirals.
• Rearrange: Swap the positions of the selected objects.
• Progressions: Incrementally change the scale, rotation, and position values of the selected objects.
• Randomize: Add random values to the position, rotation and scale of each selected object.
• Homogenize: Even out the spacing, rotation and scales values of the selected objects.
• Place on the surface: Place objects on the closest surface in the direction defined by the user.
• Remove overlapping: Move objects far enough so that they do not overlap.
变形工具是一个编辑器扩展,旨在使对象放置更快、更容易。
工具
- 编辑支点。编辑3D对象、精灵和UI对象的支点位置和旋转。重新计算UV和表面法线,所以材料和纹理在改变支点后看起来是一样的。保留碰撞器和NavMesh障碍物的原始方向。
- 模拟重力。基于物理学的放置工具。
- 对齐和分布。易于使用的工具来对齐和分配游戏对象。类似于你在Illustrator、Photoshop、Inkscape和其他软件中可以找到的工具。
- 网格排列。在一个三维网格上排列物体。
- 径向排列。将物体排列成弧形、圆形、椭圆和螺旋形等径向图案。
- 重新排列。调换所选对象的位置。
- 渐进。逐步改变所选对象的比例、旋转和位置值。
- 随机化。为每个选定对象的位置、旋转和比例添加随机值。
- 均匀化。使所选对象的间距、旋转和比例值均匀化。
- 放置在表面上。在用户定义的方向上将物体放在最近的表面上。
- 消除重叠。将物体移到足够远的地方,使它们不发生重叠。
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