【更新】Grid Placement System 2.2.0网格放置系统
Grid Placement System allows players to easily place items onto a grid at runtime. Perfect for city builders, tower defense and all sorts of other genres where players need to place items.
Grid Placement System is designed to be extremely customizable and with ease of use at its core.
No object configuration needed. Pass an object to the grid and it just works! When the grid manager is passed an object to be placed into the grid it handles all of the calculations to determine how many grid cells it takes up.
Customize all aspects of the grid. Settings include width and height, amount of cells, visualization of grid cells, visualization of occupied cells, the object's alignment within its cell(s), the visual feedback when placing an item and more!
Don't like square grid cells? You can change the sprite to show any shape you like, a circle, a triangle, a dot?
Easy to use. The grid settings provide one place to customize everything to do with the grid.
Custom editor tools. Visualize the modifications you make to the grid settings in real-time without entering play mode.
Suitable for a wide range of genres. Examples include: tower defense, city builders, simulation, and anything where the player is required to place an item onto a grid.
The showcase images use 3D models from a 3rd party low poly asset pack. These models are not included in this package.
网格放置系统允许玩家在运行时轻松地将项目放置到网格上。 非常适合城市建设者、塔防和玩家需要放置物品的各种其他类型。
Grid Placement System 的设计宗旨是高度可定制且以易用性为核心。
无需对象配置。 将一个对象传递到网格,它就可以正常工作! 当网格管理器传递一个要放置到网格中的对象时,它会处理所有计算以确定它占用了多少网格单元格。
自定义网格的各个方面。 设置包括宽度和高度、单元格数量、网格单元格的可视化、占用单元格的可视化、对象在其单元格内的对齐方式、放置项目时的视觉反馈等等!
不喜欢方形网格单元格? 您可以更改 sprite 以显示您喜欢的任何形状,圆形、三角形、点?
便于使用。 网格设置提供了一个地方来自定义与网格有关的所有内容。
自定义编辑器工具。 在不进入播放模式的情况下实时可视化您对网格设置所做的修改。
适用于广泛的流派。 示例包括:塔防、城市建设、模拟,以及任何需要玩家将物品放置在网格上的东西。
展示图像使用来自第 3 方低多边形资产包的 3D 模型。 这些模型不包含在这个包中。
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