【更新】MicroSplat - Global Texturing 3.9.7地形纹理编辑插件
The Global Texturing module for MicroSplat adds several new features to the MicroSplat framework.
Features Added:
- GeoMap, useful for creating striations across a landscape, like those found in the grand canyon.
- Global Tint, allows you to apply a global tint map to your entire terrain, with several blend modes to chose from.
- Global Normal, allows you to apply a global normal map to your entire terrain.
Per Texture strength controls are available for all features, allowing you to control how much of each effect to use on each texture. Effects unused are optimized out of the shader to have no cost.
MicroSplat的全局纹理模块为MicroSplat框架增加了几个新功能。
增加的功能。
- 地理地图,对于创建横跨景观的条纹非常有用,就像在大峡谷中发现的那样。
- 全局色调,允许你在整个地形上应用一个全局色调图,有几种混合模式可供选择。
- 全局法线,允许你在整个地形上应用全局法线图。
每个纹理的强度控制适用于所有功能,允许你控制每个纹理上使用多少效果。未使用的效果在着色器中被优化,没有成本。
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