【更新】Skill & Attack Indicators 1.4.0技能攻击指标
Skill & Attack Indicators allows you to easily visualize attacks and skills to your players. Choose one of the indicators, configure the texture and settings and you are ready to go.
Skill & Attack Indicators offers an out-of-the-box solution for any skill and attack indicators you want to visualize. Fully configurable textures, radius, and colors. Comes with support for 'fill amount' and 4 types of indicators.
Features
Line: Configure a directional indicator with a configurable length.
Arc: Configurable arc-based indicator. Fully configurable size and arc radius
Circle: Configurable circle-based indicator.
Scatter: Configurable multi-line combination indicator. Configure the number of lines, length, and offset between each line.
Supports both 2D and 3D projects and game solutions.
Includes 21 different textures to play around with. It is possible to change all of the textures with your own version suiting your project.
Projector: A projector example is included which supports visualization on ALL surfaces (terrain, uneven, flat).
Pipelines: Built-in, SRP, and URP pipelines are all completely supported.
Progress: Set the 'progress' of an indicator which allows you to gradually fill up the indicator with a color, comparable to the fill amount seen in Unity's standard components. Change the origin of the fill amount to Left, Right, Bottom, Top or from the Center.
Two complete demo scene showcasing how to implement and use the asset.
The possibilities are endless! Want to make an RPG, MMO, Tower Defence, Roguelike, or something else? Everything is possible.
Tested and optimized for mobile platforms (iOS and Android) and web (WebGL).
Known limitations:
* Uneven terrain supports built-in render, URP and SRP render pipeline. The HDRP render pipeline is not supported. The standard flat-ground solution can still be used on ALL pipelines.
技能和攻击指标允许你轻松地向你的球员展示攻击和技能。选择其中一个指标,配置纹理和设置,你就可以开始了。
技能和攻击指标为你想要可视化的任何技能和攻击指标提供了一个开箱即用的解决方案。完全可配置的纹理、半径和颜色。附带支持 "填充量 "和4种类型的指标。
特点
线条。配置具有可配置长度的方向性指标。
弧线:可配置的基于弧线的指示器。完全可配置的尺寸和弧线半径
圆。可配置的基于圆的指示器。
散点。可配置的多线组合指标。配置线的数量、长度和每行之间的偏移。
支持2D和3D项目和游戏解决方案。
包括21种不同的纹理可以玩耍。可以用你自己的版本改变所有的纹理,以适合你的项目。
投影仪。包括一个投影仪的例子,它支持所有表面的可视化(地形、不平坦、平坦)。
管线。完全支持内置、SRP和URP管线。
进度。设置指标的 "进度",允许你用颜色逐渐填充指标,与Unity的标准组件中的填充量相当。将填充量的原点改为左、右、底、顶或从中心开始。
两个完整的演示场景,展示了如何实现和使用该资产。
可能性是无止境的! 想制作一个RPG、MMO、塔防、Roguelike或其他东西?一切皆有可能。
为移动平台(iOS和Android)和网络(WebGL)测试和优化。
已知的限制。
* 不平坦的地形支持内置渲染、URP和SRP渲染管线。不支持HDRP渲染管线。标准的平地解决方案仍然可以在所有管道上使用。
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