cg小白兔 发表于 2023-3-2 10:54:06

【更新】PATCH - Updating System [Basic]2.6.2

本帖最后由 微笑的猫 于 2024-1-26 15:14 编辑


PATCH - Updating System 系列索引

PATCH - Updating System 2.2.1下载链接
PATCH - Updating System 2.6.1下载链接
PATCH - Updating System 2.6.7下载链接



















PATCH - Updating System is a rock-solid, professional, smart and clean solution to manage and distribute updates for your games and applications.

Your players can finally update the game with no pain or headaches, without having to download the whole game again when a new version comes. This will save them a lot of bandwidth and time!

It is fully compatible with .NET Core, so it can run on all desktop platforms .NET Core can run on. Mobile platforms are currently NOT supported. It comes with implementations for Unity, WPF, WinForms and commandline.

Main features
- patches are generated by a binary diffing algorithm
- strong patches compression
- corrupted/modified files repairing
- files attributes synchronization
- fully customizable UI
- no server-side code required: a normal HTTP server is enough
- sequential and non-sequential patches processing
- shortest path calculation for updates
- detection of very old versions with full-repair triggering
- self-update functionality

Admin tools
- versions management
- patches management
- launcher updates management
- CI/CD friendly thanks to a commandline tool


PATCH - 更新系统是一个坚如磐石、专业、智能和简洁的解决方案,用于管理和分发您的游戏和应用程序的更新。

你的玩家终于可以在没有痛苦和头疼的情况下更新游戏,而不必在新版本到来时再次下载整个游戏。这将为他们节省大量的带宽和时间!

它与.NET核心完全兼容,所以它可以在所有.NET核心可以运行的桌面平台上运行。目前不支持移动平台。它带有Unity、WPF、WinForms和命令行的实现。

主要特点
- 补丁是由二进制差异算法生成的
- 强大的补丁压缩功能
- 损坏/修改的文件修复
- 文件属性同步
- 完全可定制的用户界面
- 不需要服务器端的代码:一个普通的HTTP服务器就足够了
- 顺序和非顺序的补丁处理
- 更新的最短路径计算
- 检测非常老的版本并触发完全修复功能
- 自我更新功能

管理工具
- 版本管理
- 补丁管理
- 启动器更新管理
- 由于有命令行工具,对CI/CD友好






页: [1]
查看完整版本: 【更新】PATCH - Updating System [Basic]2.6.2