cg小白兔 发表于 2023-3-13 14:44:35

【更新】Magic Lightmap Switcher (Built-In + SRP) 1.1.1光照图数据

本帖最后由 微笑的猫 于 2023-12-13 13:39 编辑


Magic Lightmap Switcher (Built-In + SRP) 1.2.1版下载链接



Magic Lightmap Switcher(Built-In + SRP) is a Unity editor extension that will allow you to store baked lightmap data and then switch between its or interpolate right at runtime with minimal FPS costs.

Do not use the plugin review submission form as a bug report submission form. Instead, use any of the specified communication channels. In most cases, the developer responds within a few minutes.

Magic Lightmap Switcher allows you to easily and quickly control lightmap for your scenes. This will allow you to store different lightmaps (night, day, evening, etc.) and then switch between its or perform smooth interpolation.

Plugin stores baked light data such as:
Lightmaps
Lightprobes
Reflection probes
Skybox texture
Scene fog settings
Any custom data such as post-processing settings, Volume component settings in SRP, or variable values ​​of any of your script
‌You do not need to create separate scenes to store and manage data. Lightmap sets are stored separately from the scene object.

Integration:‌
Magic Light Probes
Bakery GPU Lightmapper
Enviro - Sky and Weather
Cozy: Weather
This list will expand over time and according to users requests

Tested with assets:
Nature - Hybrid Pack by Nicrom
Next-Gen Soft-Shadows by Psychose Interactive Inc.
The Vegetation Engine by BOXOPHOBIC

Tested On Platforms:
Windows
iOS (When working with Built-In RP, you will need to manually replace the CGIncludes files)
Android
Swich
Web GL
VR

Custom Shader Compatibility:
The asset will work with any custom shader, unless that shader uses its own GI functionality. If your shader calls on Unity's built-in functions to render lightmaps, reflection probes, lighting from light probes, and more, then you don't need to worry. Everything will work by default.

For those using custom lighting features. Write to the developer on any support channel. It's pretty easy to add blending and switching support to your shaders.

Support the developer:
Anyone who can and wants to provide support to developer can do it here



Magic Lightmap Switcher(Built-In + SRP)是一个Unity编辑器的扩展,它允许你存储烘烤的光照图数据,然后在运行时切换它或插值,以最小的FPS成本。

不要把插件审查提交表作为错误报告提交表使用。相反,使用任何指定的沟通渠道。在大多数情况下,开发人员会在几分钟内做出回应。

Magic Lightmap Switcher允许你轻松快速地控制你的场景的光影。这将允许你存储不同的光照图(夜间、白天、傍晚等),然后在其间切换或进行平滑插值。

插件可以存储烘烤的光线数据,如。
光照图
光探针
反射探头
天盒纹理
场景雾化设置
任何自定义的数据,如后期处理设置、SRP中的体积组件设置,或任何脚本的变量值。
你不需要创建单独的场景来存储和管理数据。光影集是与场景对象分开存储的。

集成。
魔法光探针
Bakery GPU Lightmapper
环境--天空和天气
舒适。天气
这个列表将随着时间的推移和用户的要求而扩大。

使用资产进行测试。
自然--Nicrom的混合包
下一代软阴影,由Psychose Interactive Inc.
植被引擎:BOXOPHOBIC

测试的平台。
Windows
iOS (当使用内置RP时,你需要手动替换CGIncludes文件)
安卓
交换器
网络GL
VR

自定义着色器的兼容性。
该资产可以与任何自定义着色器一起使用,除非该着色器使用自己的GI功能。如果你的着色器调用Unity的内置功能来渲染光图、反射探针、光探针的照明等等,那么你就不需要担心。一切都会默认工作。

对于那些使用自定义照明功能的人。在任何支持频道上给开发者写信。在你的着色器中添加混合和切换支持是非常容易的。

支持开发者。
任何有能力并且想为开发者提供支持的人都可以在这里做。



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