【更新】Mesh Transformation 1.9 网格变换动画工具
With this tool, you can make animations such as:
- transformation werewolf,
- zombie,
- mutant,
- turning a person into an animal,
- healing of injuries
- Animate other items, such as a car
- creating a dynamically mask in real time for a mutation or destruction of the body ,
- creating BlendShapes to change the physique of characters.
Necessary that on models "A" and "B" there are the same uv coordinates (uv0 or uv1 or uv2 or uv3) (The same topology).
Can be used for Android, the latest video shows how it works on my phone
Works with MeshRenderer and with SkinnedMeshRenderer
There are shaders for LWRP and URP
(Shaders don't work for HDRP, but you can use this plugin to create blendshapes.)
For most shaders you need a Directx 11 or higher
More details can be found in the small documentation inside the Asset
You can use the wrap 3 program to prepare your models
有了这个工具,你可以做一些动画,比如。
- 变身狼人。
- 僵尸
- 变种人。
- 把一个人变成一个动物。
- 疗伤
- 对其他物品进行动画处理,如汽车
- 实时创建一个动态的面具,以实现身体的变异或破坏。
- 创建BlendShapes来改变人物的体态。
需要在模型 "A "和 "B "上有相同的uv坐标(uv0或uv1或uv2或uv3)(相同的拓扑结构)。
可以用于安卓系统,最新的视频显示了它在我的手机上是如何工作的
与MeshRenderer和SkinnedMeshRenderer一起工作
有用于LWRP和URP的着色器
(Shaders对HDRP不起作用,但你可以用这个插件来创建混合形状。)
对于大多数着色器,你需要一个Directx 11或更高的版本。
更多的细节可以在资产里面的小文件中找到。
你可以使用wrap 3程序来准备你的模型
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