【更新】Exporter for Unreal to Unity 2023 1.26模型导出器
本帖最后由 微笑的猫 于 2023-12-28 12:16 编辑Exporter for Unreal to Unity 系列索引
Exporter for Unreal to Unity 2022 1.12 下载链接
Exporter for Unreal to Unity 2022 1.16 下载链接
Exporter for Unreal to Unity 2022 1.22 下载链接
Exporter for Unreal to Unity 2023 1.28 下载链接
Exporter for Unreal to Unity 2023 1.30 下载链接
Exporter for Unreal to Unity 2023.1.32 下载链接
2023 Edition
Includes free updates and fixes throughout 2023. Customers of the 2022 version get a 50% off discount
This is an unreal plugin (it will work only when placed in Unreal, see tutorial) that will export Unreal levels to Unity. That means static meshes with LODs, collision shapes, actor placement, decals, spline meshes, skinned meshes, terrain, materials & textures.
Supported Unreal Versions :
- 5.1, 5.0, 4.27
Supported Unity versions :
Built in pipeline : Unity 2019.4 or newer
URP : Unity 2021.2.7 or newer
HDRP : Unity 2021.2.7 or newer
- certain materials will not look 100% like in Unreal due to exotic material nodes or nodes I haven't fixed yet
- for terrain you need to first select the ConvertLandscapesToStaticMeshes option
- URP 11.0 or newer
- HDRP 11.0 or newer
- light intensities will not match exactly
- creates one FBX per static mesh and prefabs for instanced meshes
- exports decals for URP and HDRP
What doesn't get exported :
- cloth
- exotic material nodes that I haven't fixed yet
- particle emitters
- wind modifiers
- subsurface scattering
- tessellation
- terrain with over ~30 million polygons as the FBX exporter will crash.
- RuntimeVirtualTextures
2023年版
包括整个2023年的免费更新和修复。2022版的客户可以获得50%的折扣
这是一个虚幻插件(它只有在放在虚幻中才能工作,见教程),可以将虚幻关卡导出到Unity。这意味着带有LODs的静态网格、碰撞形状、演员位置、贴花、花键网格、带皮肤的网格、地形、材料和纹理。
支持的虚幻版本:
- 5.1, 5.0, 4.27
支持的Unity版本.
内置管道:Unity 2019.4或更新版本
URP:Unity 2021.2.7或更新版本
HDRP:Unity 2021.2.7或更新版本
- 由于外来的材质节点或我还没有修复的节点,某些材质看起来不会100%像虚幻的那样。
- 对于地形,您需要首先选择ConvertLandscapesToStaticMeshes选项。
- URP 11.0或更新版本
- HDRP 11.0或更新版本
- 光照强度将不完全匹配
- 为每个静态网格创建一个FBX,为实例网格创建prefabs。
- 为URP和HDRP导出贴花
不被导出的东西.
- 布料
- 我还没有修复的异国材料节点
- 粒子发射器
- 风修改器
- 次表层散射
- 镶嵌法
- 超过3000万多边形的地形,因为FBX导出器会崩溃。
- RuntimeVirtualTextures
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