【更新】Dynamic Mesh Cutter 1.2.3动态网格切割器
Dynamic Mesh Cutter is a high performance runtime mesh cutting algorithm, splitting meshes by plane intersection into multiple disjoint meshes.
Highlights:
- Using multithreading to asynchronously cut meshes without blocking the main thread.
- Separating meshes into multiple disjoint meshes , not just a "left" and "right" side.
- Cutting skinned mesh renderers including animated meshes while respecting boneweights.
- Optional settings to increase or decrease performance based on the desired mesh result.
- Optimized to run on mobile and VR devices
RAGDOLL UPDATE: Now also cutting ragdolls and separating joints, rigidbodies and colliders automatically!
动态网格切割器是一种高性能的运行时网格切割算法,通过平面相交将网格分割成多个不相交的网格。
亮点:
- 使用多线程异步切割网格而不阻塞主线程。
- 将网格分割成多个互不相干的网格,而不仅仅是一个 "左 "和一个 "右 "面。
- 切割带皮的网格渲染器,包括动画的网格,同时尊重骨量。
- 可选设置,根据所需的网格结果增加或减少性能。
- 优化后可在移动和VR设备上运行
布娃娃更新:现在也可以切割布娃娃,并自动分离关节、刚体和碰撞器了!
感谢分享
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