【更新】Blocks Engine 2 2.11
The Blocks Engine 2 is a complete project for creating games with a runtime visual block coding interface, enabling the players to code inside your game/app using blocks.
It comes with 40+ blocks, interface for selecting blocks by category, variable viewer and creator, blocks code serializer (save/load), events manager and a 3D environment for playing with the codes.
Support for All Canvas Render Modes
Expansion Templates:
Scifi Blocks
Horizontal Blocks
The engine expands the game possibilities with a creative mechanic. Gives the players the possibility to code their own way through the game and learn valuable programming concepts by playing with a friendly tool.
The project can be used to create educational, code learning games, puzzles or automation games where players need to build their own code to control objects in the scene using visual blocks coding.
The Blocks Engine 2, is an upgrade from the former Play Mode Blocks Engine. It is more powerful, faster, easily customizable and built to allow even more block possibilities, still keeping the layout and rules similar to the most popular block coding languages.
The engine makes the integration between visual block coding and the power of the Unity engine, including the possibility to deploy for multiple platforms.
Blocks Engine 2是一个完整的项目,用于创建具有运行时可视化区块编码界面的游戏,使玩家能够在你的游戏/应用程序中使用区块编码。
它包括40多个块,按类别选择块的界面,变量查看器和创建器,块代码序列化器(保存/加载),事件管理器和一个用于玩代码的3D环境。
支持所有Canvas渲染模式
扩展模板:
Scifi Blocks
水平区块
该引擎通过一个创造性的机制扩展了游戏的可能性。让玩家有可能以自己的方式在游戏中编码,并通过玩一个友好的工具来学习有价值的编程概念。
该项目可用于创建教育、代码学习游戏、拼图或自动化游戏,在这些游戏中,玩家需要建立自己的代码,使用视觉块编码控制场景中的物体。
Blocks Engine 2,是以前的Play Mode Blocks Engine的升级版。它功能更强大,速度更快,易于定制,并允许更多的块的可能性,仍然保持与最流行的块编码语言类似的布局和规则。
该引擎实现了可视化区块编码和Unity引擎的力量之间的整合,包括为多个平台部署的可能性。
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