cg小白兔 发表于 2023-4-4 14:47:34

【更新】Auto Hand - VR Physics Interaction 3.2.1

本帖最后由 微笑的猫 于 2024-1-17 15:07 编辑


Auto Hand - VR Physics Interaction系列索引:

Auto Hand - VR Physics Interaction 1.5.3下载链接
Auto Hand - VR Physics Interaction 3.0.1下载链接
Auto Hand - VR Physics Interaction 3.1.1下载链接
Auto Hand - VR Physics Interaction 3.1.2下载链接
Auto Hand - VR Physics Interaction 3.2下载链接
Auto Hand - VR Physics Interaction 3.2.2下载链接
Auto Hand - VR Physics Interaction 3.2.5下载链接

Make VR games quickly and easily. Auto Hand is a user-friendly, VR interaction system, which includes a posing system that automatically figures out what pose a hand should take when grabbing

Auto Hand is a High-Quality physics interaction system that is designed to be user-friendly and highly customizable. Auto Hand includes online documentation and a setup wizard with quality options to assure the best quality based on your project's constraints

Auto Hand includes an automatic pose generation system that will configure a hand's shape on grab. Works well with all primitive colliders and mesh colliders!

Comes with a fully loaded movement controller that includes smooth movement, teleporting, climbing, static head collision guard systems.

VR physics interaction includes effects such as weight, collision, two-handed grabbing, pull-apart breaking events, high-quality throwing, distance grabbing. Physics-based gadgets, levers, sliders, doors, wheel, dial, and buttons examples. Auto Hand makes robust use of Unity Events and Tooltip documentation, making it a powerful and user-friendly tool.

Features:
- Major Quality and Performance Update!
- Includes Rootmotion FinalIK Demo
- Editor Pose Tool for easy custom pose designing

Hand
- Hand Grab Projection
- Hand Projection Highlight
- High-Quality Physics Touch Interaction
- Automatic Grab Pose Solver
- Smooth Animation, Grabbable-to-Hand, and Instant Grab Options
- Advanced Saved Grab Pose Options
- Distance Grabbing System
- Pose Area Driver
- Accurate Throwing
- Catching
- Smashing Events
- Finger Sway Options
- Haptic Support

Grabbables
- (New) Held Pose Animations
- (New) Custom Stable Held Joints
- Gentle Grab Option
- Weightless Grabbable Options
- Weight/Mass On Grabbables
- Multi-Handed Grabbing
- One-Handed Item Swapping
- Instant Grabbing or Timed Grabbing
- Highlighting Material Option and Events
- Grab/Release/Squeeze/Unsqueeze Events
- Pull-Apart Events
- Velocity Based Sound Examples
- Haptic Support

Rigidbody Movement System
- Rigidbody Movement System
- Head Collision
- Climbing (with body throwing)
- Body Pushing
- Platforms
- Flying
- Stepping/Slopes
- Height/Crouching
- Teleporter
- Automatic Height Smoothing

Additional Features
- (New) Customizable gun example with slide and clip logic
- (New) Dispensor Point Driver
- Magnetic Force Examples
- Cabinet / Drawer Example
- Grenade Example
- Examples for Physics Button, Lever, Slider, Dial, Wheel, and Door w/ Handle
- UI Interaction System
- Hand Collision Touch Event Driver
- Hand Trigger Area Event Driver
- Stabbing Examples
- Stickies Examples
- Place Point Driver
- Throw Collision Event Driver
- Smashing and Smashee Event Drivers
- Low-Performance Impact
- Setup Wizard
- Robust UnityEvent/Event Support
- Well Documented Code and Tooltips

Includes examples for popular input systems
- Unity XR Input
- Unity OpenXR Action Input
- SteamVR (With Index Finger Bending Example)
- Oculus Integration (With Finger Tracking Example)


快速、轻松地制作VR游戏。自动手是一个用户友好的VR交互系统,它包括一个姿势系统,可以自动计算出手在抓取时应该采取的姿势。

Auto Hand是一个高质量的物理交互系统,它的设计是用户友好的,并且是高度可定制的。自动手掌包括在线文档和一个带有质量选项的设置向导,以确保根据您的项目的限制条件获得最佳质量。

Auto Hand包括一个自动姿势生成系统,它将在抓取时配置手的形状。与所有原始碰撞器和网状碰撞器都能很好地工作

配有一个满载的运动控制器,包括平滑运动、传送、攀爬、静态头部碰撞防护系统。

VR物理交互包括重量、碰撞、双手抓取、拉断事件、高质量投掷、距离抓取等效果。基于物理的小工具、杠杆、滑块、门、轮子、转盘和按钮的例子。自动手掌有力地利用了Unity事件和工具提示文档,使其成为一个强大的、用户友好的工具。

特点:
- 主要的质量和性能更新!
- 包括 Rootmotion FinalIK 演示
- 编辑姿势工具,可方便地进行自定义姿势设计

手部
- 手部抓取投影
- 手部投射亮点
- 高质量的物理触摸互动
- 自动抓取姿势求解器
- 平滑的动画,可抓取的手,以及即时抓取选项
- 高级保存的抓取姿势选项
- 距离抓取系统
- 姿势区域驱动
- 准确的投掷
- 抓取
- 粉碎事件
- 手指晃动选项
- 触觉支持

抓取功能
- (新) 握持姿势的动画
- (新)自定义稳定的抓握关节
- 轻柔抓取选项
- 无重抓取选项
- 抓取物上的重量/质量
- 多手抓取
- 单手换取物品
- 即时抓取或定时抓取
- 突出显示材料选项和事件
- 抓取/释放/挤压/不挤压事件
- 拉开事件
- 基于速度的声音示例
- 触觉支持

刚体运动系统
- 刚体运动系统
- 头部碰撞
- 攀爬(用身体投掷)。
- 身体推动
- 平台
- 飞行
- 步行/斜坡
- 高度/蹲下
- 遥感器
- 自动平滑高度

附加功能
- (新)可定制的枪支例子,带有滑动和弹夹逻辑
- (新)分配器点驱动
- 磁力实例
- 柜子/抽屉实例
- 手榴弹实例
- 物理按钮、杠杆、滑块、表盘、轮子和门/把手的例子
- UI交互系统
- 手部碰撞触摸事件驱动
- 手部触发区事件驱动
- 刺杀实例
- 贴纸实例
- 放置点驱动
- 投掷碰撞事件驱动
- 砸碎和砸伤事件驱动
- 低性能冲击
- 设置向导
- 强大的UnityEvent/事件支持
- 记录完备的代码和工具提示

包括流行输入系统的例子
- Unity XR输入
- Unity OpenXR动作输入
- SteamVR(有食指弯曲的例子)。
- Oculus集成(带手指跟踪实例)。








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