Dead Army 1.0 死亡战士动画模型
本帖最后由 cg小白兔 于 2023-4-12 10:12 编辑Low polygonal game ready animated models of 5 dead warriors.
Unity 5 PBS shaders.
Sample Unity Scene included.
Humanoid Mecanim ready setup.
Several armor parts are clothes simulated.
Original 3D MAX files with rigged character in T-pose included
I used Character Studio 3D MAX to make animations.
Animation lists included. Also they can be found on You Tube preview page in description.
Animations with "RM" - contain root motion data.
Textures: diffuse, specular, opacity, self-illumination and normals maps.
TIF file format 4096x4096, 2048X2048, 1024X1024
Dead Archer
All parts are independent objects and can be removed or hided.
Body parts 2: Body and Hair
Armor parts 6: Helmet, Chest Armor, Brasers, Skirt, Belt, Flags (Flag and Skirt are clothes simulated objects).
Weapons: Bow, knife with skabbard
Character and all parts (exept flags and skirt) have LOD versions.
Model with all parts 27,942 (10,713 LOD) polygons, 55,159 (20,674 LOD) triangles and 29,234 (11,643 LOD) vertexes.
133 Animation for long bow and knife combat and general moves. 91 "on place" animations. And 42 animations with root motion data used by Unity Mecanim.
Rig has 75 bones.
Dead Knight
All parts are independent objects and can be removed or hided.
Body parts 2: Body and Hair
Armor parts 8: Helmet, Chest Armor, Brasers, Skirt, Cloak, Belt, Legs Armor, Shoulder Armor (Cloak and Skirt are clothes simulated objects).
Weapons: Long Sword
Character and all parts (exept cloak and skirt) have LOD versions.
Model with all parts 27,964 (11,284 LOD) polygons, 54,971 (21,783 LOD) triangles and 28,856 (11,950 LOD) vertexes.
102 Animation for long sword style combat and general moves. 69 "on place" animations. And 33 animations with root motion data used by Unity Mecanim.
Rig has 74 bones.
Dead Shaman
All parts are independent objects and can be removed or hided.
Body parts 2: Body and Hair
Armor parts 9: Mask, Chest Armor, Hand Armor, Short Skirt, Long Skirt, Cloak, Belt (Cloak and Long Skirt are clothes simulated objects).
Weapons: Staff
Character and all parts have LOD versions.
Model with all parts 29,217(10,193 LOD) polygons, 57,641 (19,603 LOD) triangles and 30,450 (11,013 LOD) vertexes.
85 Animation for staff and wizard's style combat and general moves. 62 "on place" animations. And 23 animations with root motion data used by Unity Mecanim.
Rig has 74 bones.
Dead Guard
All parts are independent objects and can be removed or hided.
Body parts 2: Body and Hair Armor parts 9: Helmet, Collar, Shoulder Armor, Hand Armor, Chest, Skirt, Leg Armor, Knee
Armor, Foot Armor (Collar and Skirt are clothes simulated objects).
Weapons: Shield and sword
Character and all parts have LOD versions.
Model with all parts 41,394(9,722 LOD) polygons, 53,151 (19,054 LOD) triangles and 27,799 (10,472 LOD) vertexes.
92 Animation for mace, axe or sword combat with or without shield and general moves. 64 "on place" animations. And 28 animations with root motion data used by Unity Mecanim.
Rig has 74 bones.
Dead Walker
Body parts: Body and Hair
Weapons: Axe
Character have LOD version.
Model with hair and axe: 16,556(4,936 LOD) polygons, 32,923 (9,722 LOD) triangles and 17,283 (5,434 LOD) vertexes.
82 Animation for axe or sword combat and general moves. 54 "on place" animations. And 28 animations with root motion data.
Rig has 74 bones.
低多边形游戏准备的5个死亡战士的动画模型。
Unity 5 PBS着色器。
包括Unity场景样本。
人形Mecanim的准备设置。
几个盔甲部分是衣服模拟的。
原始的3D MAX文件,包括T型姿势下的操纵角色。
我使用Character Studio 3D MAX来制作动画。
包括动画列表。也可以在You Tube预览页面的描述中找到它们。
带有 "RM "的动画 - 包含根部运动数据。
纹理:漫反射、镜面反射、不透明度、自照度和法线图。
TIF文件格式:4096x4096, 2048x2048, 1024x1024。
死亡弓箭手
所有部分都是独立的对象,可以被移除或隐藏。
身体部分2:身体和头发
盔甲部分6:头盔、胸甲、胸罩、裙子、腰带、旗子(旗子和裙子是衣服模拟对象)。
武器: 弓,带刀鞘的刀
角色和所有部件(除旗帜和裙子外)都有LOD版本。
所有部件的模型有27,942(10,713 LOD)多边形,55,159(20,674 LOD)三角形和29,234(11,643 LOD)顶点。
133个长弓和刀的战斗和一般动作的动画。91个 "就地 "动画。还有42个带有Unity Mecanim使用的根部运动数据的动画。
钻机有75根骨头。
死亡骑士
所有部分都是独立的对象,可以被移除或隐藏。
身体部分2:身体和头发
盔甲部分8:头盔、胸甲、胸罩、裙子、斗篷、腰带、腿部盔甲、肩部盔甲(斗篷和裙子是衣服模拟对象)。
武器: 长剑
角色和所有部件(除斗篷和裙子外)都有LOD版本。
所有部件的模型有27,964(11,284 LOD)个多边形,54,971(21,783 LOD)个三角形和28,856(11,950 LOD)个顶点。
102个长剑式战斗和一般动作的动画。69个 "就地 "动画。还有33个由Unity Mecanim使用的根运动数据的动画。
钻机有74根骨头。
死亡萨满
所有部分都是独立的对象,可以被移除或隐藏。
身体部分2:身体和头发
盔甲部分9:面具、胸甲、手甲、短裙、长裙、斗篷、皮带(斗篷和长裙是衣服模拟对象)。
武器: 法杖
角色和所有部件都有LOD版本。
所有部件的模型有29,217(10,193 LOD)多边形,57,641(19,603 LOD)三角形和30,450(11,013 LOD)顶点。
85个用于法杖和巫师风格的战斗和一般动作的动画。62个 "到位 "的动画。还有23个带有Unity Mecanim使用的根部运动数据的动画。
钻机有74根骨头。
死亡守卫
所有部件都是独立的对象,可以被移除或隐藏。
身体部分2:身体和头发 盔甲部分9:头盔,衣领,肩甲,手甲,胸部,裙子,腿甲,膝盖
盔甲、脚甲(衣领和裙子是衣服的模拟对象)。
武器: 盾牌和剑
角色和所有部件都有LOD版本。
所有部件的模型有41,394(9,722 LOD)多边形,53,151(19,054 LOD)三角形和27,799(10,472 LOD)顶点。
92个动画,用于带或不带盾牌的长矛、斧头或剑的战斗和一般动作。64个 "就地 "动画。还有28个带有Unity Mecanim使用的根部运动数据的动画。
钻机有74个骨架
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