cg小白兔 发表于 2023-4-21 12:13:57

【更新】Oak Trees Package 2.11橡树模型










This package contains a set of 6 highly detailed PBS oak trees – each consisting of 2 smoothly fading mesh based LODs and a billboard.
The trees are manually modeled, carefully optimized, support instancing and only use 2 shared materials.

Rendering
The oak trees were created using CTI whose tree shaders support (deferred) translucent lighting, advanced bending driven by a built in directional wind zone and smooth LOD transitions. Unity's spherical wind zones are supported only on manually placed game objects.

Compatibility
The trees have been successfully tested with Unity 5.6.3., Unity 2018.2.15 and Vegetation Studio Pro using instanced indirect rendering. A modified shader adaptor is included.
Unity's terrain engine is fully supported.
Deferred shading is compatible with Lux Plus, AFS and ATG and needs you to assign the provided or compatible deferred lighting and reflection shaders.

The package ships with shaders and prefabs compatible with HDRP 7.1.2., 10.3.2., 12.0+ and URP 7.3.1., 7.5.1, 10.3.2, 11.0 and 12.0. Version 2.1. adds Shader Graph shaders for URP 14+.

Specs
The vertex count ranges from 6900 / 4300 (small oak) to 11700 / 7500 (big oak).
The texture resolution is 2K (leaves) and 1K by 2K (bark).
The legacy tree creator oak trees from version 1.0 are still included.


这个包包含了一套6个高度详细的PBS橡树--每个都是由2个平滑渐变的基于网格的LODs和一个广告牌组成。
这些树是手工建模的,经过仔细的优化,支持实例化,并且只使用了2种共享的材料。

渲染
橡树是用CTI创建的,它的树木着色器支持(延迟)半透明照明,由内置的定向风区和平滑的LOD过渡驱动的高级弯曲。Unity的球形风区只支持手动放置的游戏对象。

兼容性
树木已经在Unity 5.6.3、Unity 2018.2.15和Vegetation Studio Pro中使用实例间接渲染进行了成功测试。包括一个修改过的着色器适配器。
Unity的地形引擎是完全支持的。
延迟着色与Lux Plus、AFS和ATG兼容,需要你分配提供的或兼容的延迟照明和反射着色器。

该软件包提供了与HDRP 7.1.2., 10.3.2., 12.0+和URP 7.3.1., 7.5.1, 10.3.2, 11.0和12.0兼容的着色器和预制板。版本2.1.为URP 14+增加了Shader Graph着色器。

规格
顶点数量从6900/4300(小橡木)到11700/7500(大橡木)。
纹理分辨率为2K(叶子)和1K by 2K(树皮)。
1.0版本中的传统树木创造者橡树仍然包括在内。




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