【更新】Damage FX 1.3 破坏效果
Dynamic damage and mesh destruction with Damage FX shaders
The Dynamic Damage and Mesh Destruction with Damage FX Shaders is a powerful Unity asset that provides developers with a comprehensive solution for creating realistic damage effects on any 3D mesh. This asset allows users to apply damage to any mesh by revealing a layer of damaged surface in real-time, complete with a mask that can hide any damaged parts with an alpha cut.
With customizable damage effects, users can adjust the impact size, surface clip, dirt, and glow per impact point, allowing for the creation of unique and varied damage effects for any object in the game. The glow mask feature also fades over time, creating a more dynamic and realistic effect.
The asset is designed to be scale-independent and works seamlessly on any surface, with adjustable hit points that default to 200. Whether you're creating a first-person shooter or a destructible environment, this asset provides the tools necessary to create stunning and realistic damage effects that will set your game apart from the competition.
Whether you're starting with simple dirt splats, bullet holes, explosion breaches, or laser guns on the surface of any mesh, this asset gives you complete control over the points size, dirt mask, heat and edge glow, clip, and vertex displacement.
The effect is scale-independent and works on any surface, with a convex or regular Mesh Collider required to capture impact points. Local space coordinates can be provided directly into the shader to enhance the effect further.
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