【更新】Quibli Anime Shaders and Tools 1.8.1
本帖最后由 微笑的猫 于 2023-12-5 16:09 编辑Quibli Anime Shaders and Tools 系列索引
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Quibli is all you need to achieve the look of Japanese animation films. It includes shaders, post-processing and mesh generation tools that cover a wide variety of non-photorealistic styles.
Quibli aims to provide all the tools you need to achieve an anime-inspired look, without restricting you to a particular style. We included many example scenes, which you are welcome to use. Quibli helps you create your own assets and create the anime look you’re going for.
MAIN FEATURES
Stylized Lit shader
A non-photorealistic replacement of the standard lit shader. It uses gradients of up to eight colors instead of one base color. The shader also has lots of anime-specific options, like shadow sharpening and strength, object outline and HDR rim.
Foliage shader
Created to achieve the “painted” look on trees and bushes. There are lots of foliage rendering techniques which we’ve conveniently consolidated into a single uber shader. It can be used on your own models, but we’ve also included a foliage mesh generation tool that offers a wide customization space. Oh, and we included lots of fine-tuned mesh generation presets to get you started.
Grass shader
Renders stylized colorful grass with ambient motion and wind gusts. We’ve created a specific mesh generation tool for the grass so that with a few clicks you can create a custom mesh with automatic LOD.
Cloud shaders
Renders fluffy humongous clouds, as well as the thin smoky ones. Two provided shaders can be used for 3D and 2D clouds. The cloud meshes are also generated in the Unity Editor, with the included tool.
Skybox shader
The skybox uses a gradient to transition between up to eight colors at an arbitrary orientation.
Post processing
Our post-processing adds a final touch with two effects - “Stylized Detail” sharpens high-contrast lines while “washing out” the small details and “Stylized Color Grading” adds color adjustments frequently seen in anime. The effects are integrated with Unity’s Volume system which allows spatial control over the settings.
Light beams shader
Renders subtle sun rays to add more atmosphere to the scenes. The shader also has noise settings to simulate particles flowing through the air.
Electric wire mesh generator
A script that lets you easily create large amounts of electric wires. We found it to be a huge time saver for the city scene. What’s up with the electric wires in Japan?
BONUSES
All demo scenes are included in the asset along with professionally-made models and textures.
Source code and shader graphs are included so that you can edit anything for your project if you’d like.
Tooltips on everything, even the materials. With so many parameters we’ve put in some extra time to make it easy to understand and configure everything, without the need to look under the hood.
Descriptive and illustrative documentation with gifs and videos, faqs, should you need to dive deeper on using a component. It is always up-to-date and ever expanding, including edits based on user feedback.
DOTS and SRP batcher support in all shaders.
Flat Kit: If you get Quibli you also get 50% discount on Flat Kit, our toon shading solution. Check out how Quibli and Flat Kit complement each other. Together they bring an ultimate stylized rendering solution.
WHAT’S INCLUDED
7 scenes along with 50+ models, 60+ textures, 200+ materials, 20+ presets.
6 shaders: Stylized Lit, Foliage, Grass, Skybox, Cloud 3D, Cloud 2D.
2 post-processing effects: Stylized Detail and Stylized Color Grading.
3 mesh generation tools: Foliage/Cloud, Grass, Electric wires.
Lots of handy models, textures, materials and presets.
Quibli是你实现日本动画电影外观所需要的一切。它包括着色器、后期处理和网格生成工具,涵盖了各种非逼真风格。
Quibli的目的是提供你所需要的所有工具,以实现动画启发的外观,而不限制你使用某种特定的风格。我们包括了许多实例场景,欢迎你使用。Quibli帮助你创造你自己的资产,并创造你要的动漫外观。
主要特点
风格化的灯光着色器
一个非逼真的标准灯光着色器的替代品。它使用最多八种颜色的梯度,而不是一种基本颜色。该着色器也有很多特定的动画选项,如阴影锐化和强度、物体轮廓和HDR边缘。
树叶着色器
为实现树木和灌木的 "彩绘 "外观而创建。有很多树叶渲染技术,我们把它们整合到了一个单一的超强着色器中,非常方便。它可以用在你自己的模型上,但我们也包括了一个树叶网格生成工具,提供了一个广泛的定制空间。哦,我们还包括了很多微调的网格生成预设,让你开始使用。
草丛着色器
渲染带有环境运动和阵风的风格化的彩色草地。我们为草创建了一个特定的网格生成工具,这样你只需点击几下就可以创建一个带有自动LOD的自定义网格。
云层着色器
渲染蓬松的巨大云层,以及薄薄的烟雾状云层。两个提供的着色器可用于3D和2D云。云的网格也可以在Unity编辑器中用附带的工具生成。
天空盒着色器
天空盒使用一个梯度,在任意方向的八种颜色之间过渡。
后期处理
我们的后期处理通过两种效果增加了最后的润色--"风格化细节 "锐化了高对比度的线条,同时 "洗掉 "了小细节;"风格化色彩分级 "增加了动画中经常出现的色彩调整。这些效果与Unity的体积系统集成,允许对设置进行空间控制。
光束着色器
渲染微妙的太阳光线,为场景添加更多气氛。该着色器也有噪音设置,以模拟空气中流动的粒子。
电线网生成器
一个可以让你轻松创建大量电线的脚本。我们发现它对城市场景来说是一个巨大的节省时间的工具。日本的电线是怎么回事?
附带条件
所有的演示场景都包括在资产中,还有专业制作的模型和纹理。
源代码和着色器图都包括在内,这样你就可以为你的项目编辑任何东西,如果你愿意的话。
所有的东西都有工具提示,甚至是材料。由于有这么多的参数,我们已经投入了一些额外的时间,以使它易于理解和配置一切,而不需要在引擎盖下查看。
描述性和说明性的文件,包括GIF和视频、FAQ,如果你需要深入了解某个组件的使用。它始终是最新的,并不断扩大,包括根据使用情况进行编辑。
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