cg小白兔 发表于 2023-4-28 11:57:24

【更新】AutoLOD - Impostors 3.3.0场景优化

本帖最后由 微笑的猫 于 2023-12-28 12:40 编辑


AutoLOD - Impostors 系列索引

AutoLOD - Impostors 0.1.1 下载链接
AutoLOD - Impostors 3.4.0 下载链接
AutoLOD - Impostors 4.0.1 下载链接





















AutoLOD - Impostors is only supported by the standard and the universal render pipelines. Baking on HDRP is NOT supported at the moment. If you want to use the tool on HDRP you will have to bake impostors using an URP project and the use the HDRP Toolkit

EXCLUSIVITY for AutoLOD Impostors users, get AutoLOD (Mesh decimator) for FREE!

What is an impostor?
An impostor is a billboard whose material displays a picture of a 3D object. Depending of the view angle, a different picture of the object will be displayed, to fake a 3D effect.

When should I use it?
Impostors are mainly used to optimize an existing scene, to render static objects far in the distance.

You can also use them to get a unique art style with a 3D "snapping" effect.

Can any object in my scene be replaced by an impostor?
Technically, any object with a mesh renderer attached. But you should only replace static meshes far in the distance. At closer range, you will notice the difference as a simple quad doesn't intersect the same way than the original mesh with surrounding objects. Also, impostors are baked in orthographic view, meaning the perspective will be wrong at close range.

Are impostors compatible with the LODGroup component?
Yes. And you don't have to mess with geometry alignment, the tool has an option to set the LODs for you.

How long does it takes to bake an impostor?
Depending on your hardware and the baking settings, it may take up to 30 seconds.

Can I build on any platform?
The impostors shader derive directly from Unity default lit shader, so you should be able to build on any platform.
Is any dependency needed?
No. It is a standalone package.

Asset demo scene uses Ultimate Stylized Nature Pack under CC0 License; see Third-Party Notices.txt file in package for details.


AutoLOD - Impostors只被标准和通用渲染管道所支持。目前不支持在HDRP上进行烘焙。如果你想在HDRP上使用这个工具,你必须使用URP项目烘烤冒牌货,并使用HDRP工具包。

为AutoLOD Impostors用户提供的独家服务,免费获得AutoLOD(Mesh decimator)!

什么是冒名顶替者?
冒牌货是一个广告牌,其材料显示的是一个三维物体的图片。根据不同的视角,将显示不同的物体图片,以伪造3D效果。

我应该在什么时候使用它?
冒牌货主要用于优化现有场景,以渲染远处的静态物体。

你也可以用它们来获得一种独特的艺术风格,具有3D "抢拍 "效果。

我的场景中的任何物体都可以被冒名顶替吗?
从技术上讲,任何连接有网格渲染器的物体都可以。但是你应该只替换远处的静态网格。在较近的范围内,你会注意到区别,因为一个简单的四边形与周围物体的相交方式与原始网格不一样。另外,冒名顶替是以正视的方式进行的,这意味着在近距离的情况下,视角会是错误的。

冒名顶替者与LODGroup组件兼容吗?
是的。而且你不需要处理几何体的对齐问题,该工具有一个选项可以为你设置LOD。

烘焙一个冒名顶替者需要多长时间?
取决于你的硬件和烘焙设置,它可能需要30秒。

我可以在任何平台上构建吗?
冒牌货的着色器直接来源于Unity默认的照明着色器,所以你应该可以在任何平台上构建。
是否需要任何依赖性?
不需要。它是一个独立的软件包。

资产演示场景使用了CC0许可证下的Ultimate Stylized Nature Pack;详情见软件包中的第三方声明.txt文件。






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