cg小白兔 发表于 2023-5-11 09:21:45

【更新】DinoFracture - A Dynamic Fracture Library 2.5.0网格断裂

本帖最后由 微笑的猫 于 2023-12-28 13:36 编辑


DinoFracture - A Dynamic Fracture Library系列索引:

DinoFracture - A Dynamic Fracture Library 1.0.3下载链接
DinoFracture - A Dynamic Fracture Library 1.0.13下载链接
DinoFracture - A Dynamic Fracture Library 1.0.17下载链接
DinoFracture - A Dynamic Fracture Library 2.0.4下载链接
DinoFracture - A Dynamic Fracture Library 2.0.5下载链接
DinoFracture - A Dynamic Fracture Library 2.1.0下载链接
DinoFracture - A Dynamic Fracture Library 2.3.0下载链接
DinoFracture - A Dynamic Fracture Library 2.7.1下载链接









DinoFracture lets you take any mesh and break it apart at runtime or in the editor. It's a great addition for any developer looking to bring some life to their project.

With DinoFracture, you can break apart any mesh in your scene to create fragmented pieces. Meshes can be broken apart either at runtime or in the editor, allowing for optimal performance across all devices.

You can both shatter an object into many pieces (as in throwing a vase on the ground) or slice an object in half using user-defined planes (great for cutting enemies in half with a sword).

Example usages include:
Break glass windows on impact
Chip or crumble walls and columns
Explode barrels and crates
Annihilate doors after activating a switch
Smash fruit with a hammer
Cut zombies in half

New features to 2.3:
Chipping! Add the ChipOnFracture component to allow small sections of a mesh to be chipped off. This can be used to put a hole in the middle of a wall without the whole wall collapsing.

New features to 2.2:
Improved fracturing performance across all devices. Less memory usage and faster fracture times for every scenario.

New features to 2.1:
Slicing! You can now specify your own planes to slice objects completely in half.
Greatly optimized results. Less triangles in output.
Automated error detection and cleaning. View common problematic mesh topology errors in the editor. The engine can automatically fix most errors during fracturing.


DinoFracture可以让你在运行时或在编辑器中使用任何网格并将其分解。对于任何希望给他们的项目带来一些活力的开发者来说,这是一个很好的补充。

使用DinoFracture,你可以在你的场景中分解任何网格来创建碎片。网格可以在运行时或在编辑器中被分解,允许在所有设备上获得最佳性能。

你既可以把一个物体打碎成许多碎片(比如把花瓶扔到地上),也可以使用用户定义的平面把一个物体切成两半(非常适合用剑把敌人切成两半)。

使用的例子包括:
撞击时打破玻璃窗
打碎或击碎墙壁和柱子
爆炸木桶和箱子
激活开关后消灭门。
用锤子砸碎水果
将僵尸切成两半

2.3版的新功能:
割裂! 添加ChipOnFracture组件,允许将网格的一小部分削掉。这可以用来在墙的中间开一个洞,而不会使整个墙倒塌。

2.2版的新功能:
改进了所有设备的压裂性能。内存占用更少,每个场景的压裂时间更快。

2.1版的新功能:
切片! 你现在可以指定你自己的平面,将物体完全切成两半。
极大地优化了结果。输出中的三角形更少。
自动的错误检测和清理。在编辑器中查看常见的有问题的网格拓扑结构错误。引擎可以在断裂过程中自动修复大多数错误。






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