【更新】Blaze AI Engine 2.5.0
本帖最后由 微笑的猫 于 2023-12-5 16:22 编辑Blaze AI Engine 系列索引
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WHAT IS BLAZE AI?
A universal enemy AI engine for a great price! If you want enemy AIs in your game no matter the genre, Blaze will build any game object of your choice and make it intelligent, realistic and challenging for your game. It can literally turn a cube into a patrolling agent with no programming needed.
PRICE TOO HIGH FOR YOU?
You are currently viewing the full version of Blaze AI. For a cheaper package with less features you can check Blaze AI Lite.
THE POWER OF BLAZE AI
You'll be able to create any enemy type using Blaze AI. For example:
Wandering/fleeing animals or brainless zombies
Smart AIs that respond to the environment and corrdinate their attacks
Solider AI that does cover shooter and tries not to get shot
Ranged AI that throws spears from a distance
A melee brute fighter
FRAMEWORK-FREE APPROACH
Blaze AI offers a very simplistic approach to building your AIs and doesn't force a certain methodology or framework. However and whatever you want to do, Blaze gives you the freedom to do it in any way in your scripts and MonoBehaviour. This means Blaze is integratable with any system or asset out there. No matter what. It also works with visual scripting.
HIGHLY MODULAR & STATE-INDEPENDANT DESIGN
Every state has it's own behaviour script which is a MonoBehaviour that can either be edited or even written from sctach for highly-customizable behaviour. You can even swap the behaviour script of a state in runtime to make your enemy act differently in certain conditions. Lastly, not all states need to be used. Use what you need and leave the rest empty.
CUSTOMIZABILITY
You'll be surprised by the level of customizability and options you'll get. Set your own functionalities, animations, events and audios. Turn features on or off. You can always make your enemy types unique.
COMPANION MODE
Blaze doesn't only help you to make enemies but friends too. Have an AI backup your player through thick and thin using the highly flexible companion mode and fight other AIs together. Order your companion to stay put/follow, attack an enemy, go to a certain location and more.
RENDER PIPELINES
Since this asset is an AI system, it works on HDRP, URP and built-in pipelines.
PERFORMANCE
Blaze AI is code-optimized and is built with performance in mind. Offering distance culling, vision cycle frames, AI audios in scriptable object for less memory-footprint & settable layers in all physics operations.
APIs & PROGRAMMING
Blaze offers numerous APIs and access to properties to have full dynamic control over your AIs. All inspector properties can be accessed and changed dynamically via code to change how the AI may act in runtime. All APIs & public properties are listed in the docs.
GLIMPSE OF WHAT BLAZE SUPPORTS
Vision system with multi targeting - Cover shooter - Melee - Ranged - AI vs AI - Companion Mode - Strafing - Backing away - Chase - Humanoid and generic models - Distractions system - AI communication - Animation root motion - Get hit - Death (Ragdoll) - React to certain tags - Distance culling - Enemy scheduler - Skin check for enemy contact - Searching - Friendly mode - Fleeing
WE CARE ABOUT THE SMALL DETAILS
Choosing whether to check distraction location or not.
Surprised emotion - getting surprised for seeing an enemy for the first time with custom animations and audio.
Setting different patrol audios for each state.
Random patrol idle animations (ex: tying shoes, reloading gun).
Unlimited attack animations and events.
Setting the idle rotation for each waypoint.
THERE'S SO MUCH MORE!
PACKAGE & DEMOS
This package comes with 8 demos (shown in the video) for built-in & URP to get you up and running with everything you need. Also comes with a thorough documentation and the source codes (commented and organized in regions).
什么是Blaze AI?
一个通用的敌方AI引擎,价格很便宜 如果你想在你的游戏中使用敌人的AI,不管是什么类型的游戏,Blaze都可以建立你所选择的任何游戏对象,并使其为你的游戏提供智能、现实和挑战。它可以从字面上把一个立方体变成一个巡逻的特工,而不需要编程。
价格对你来说太高了?
你目前正在查看Blaze AI的完整版本。如果你想要一个功能较少的便宜包,你可以查看Blaze AI Lite。
Blaze AI的力量
你将能够使用Blaze AI创建任何敌人类型。比如说:
徘徊/逃离的动物或无脑僵尸
对环境做出反应并协调其攻击的智能AI
掩护射手并试图不被击中的士兵AI
从远处投掷长矛的远程AI
一个近战的蛮力战士
无框架方法
Blaze AI提供了一种非常简单的方法来构建你的AI,并不强制要求采用某种方法或框架。无论你想做什么,Blaze都能让你自由地在你的脚本和MonoBehaviour中以任何方式进行。这意味着Blaze可以与任何系统或资产整合。不管是什么。它也可以与可视化脚本一起工作。
高度模块化和状态无关的设计
每个状态都有自己的行为脚本,它是一个MonoBehaviour,可以被编辑,甚至可以从sctach中写出高度可定制的行为。你甚至可以在运行时交换一个状态的行为脚本,使你的敌人在某些条件下有不同的行为。最后,不是所有的状态都需要使用。使用你需要的东西,其余的留空。
可定制性
你会对你得到的可定制性和选项的水平感到惊讶。设置你自己的功能、动画、事件和音频。打开或关闭功能。你总是可以使你的敌人类型独特。
伙伴模式
Blaze不仅可以帮助你结交敌人,也可以结交朋友。使用高度灵活的同伴模式,让人工智能支持你的玩家度过难关,与其他人工智能一起战斗。命令你的同伴留在原地/跟随,攻击敌人,去某个地方等等。
渲染管线
由于这个资产是一个AI系统,它可以在HDRP、URP和内置管道上工作。
性能
Blaze AI是经过代码优化的,并以性能为前提。在所有的物理操作中,提供距离剔除、视觉循环框架、人工智能音频等脚本对象,以减少内存足迹和可设置层。
API和编程
Blaze提供了大量的API和访问属性,可以对你的AI进行全面的动态控制。所有的检查员属性都可以通过代码访问和动态改变,以改变AI在运行时的行为。所有的API和公共属性都在文档中列出。
Blaze支持的一瞥
带有多目标的视觉系统 - 掩体射击 - 近战 - 远程 - AI vs AI - 伙伴模式 - 扫射 - 后退 - 追逐 - 人形和通用模型 - 分心系统 - AI通信 - 动画根部运动 - 被击中 - 死亡
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