Vertex Anim Toolset 虚幻4.26制作动画工具
Attention! This plugin has been open sourced under MIT license, find it here.
10.000 Animated Mannequins.
2.500 Agents with different animation states.
This Plugin enables the user to bake a skeletal mesh's animation (both bone and morph target) into a texture to later be used inside the material shader to animate static mesh components much more efficiently than with regular skeletal meshes.
技术细节
Features:
Bake multiple skeletal mesh animations into the same texture.
Create Static Mesh asset from a Skeletal Mesh, with additional special UV set for accessing animation data from the same texture from every LOD of the mesh.
Code Modules:
VertexAnimToolset - Developer.
VertexAnimToolsetEditor - Editor.
Number of C++ Classes: 8
Supported Development Platforms: Win-32, Win-64, Mac
Supported Target Build Platforms: Win-32, Win-64, Mac, Linux, PS4, XBoxOne, IOS, Android.
Documentation.
Example Project.
Important/Additional Notes: This is mostly an Editor oriented plugin, only part that makes it into the packaged builds are the Material Functions inside the content folder, so all target platforms are supported.
请注意!此插件已在 MIT 许可下开源,请点击此处。
10.000 个动画人体模型。
2.500 个具有不同动画状态的代理。
该插件可让用户将骨骼网格的动画(包括骨骼和变形目标)烘焙到纹理中,然后在材质着色器中使用,从而比使用普通骨骼网格更有效地为静态网格组件制作动画。
技术细节
技术细节
将多个骨骼网格动画烘焙到同一纹理中。
从骨骼网格创建静态网格资产,并附加特殊 UV 设置,以便从网格的每个 LOD 的相同纹理中获取动画数据。
代码模块:
顶点动画工具集 - Developer.
VertexAnimToolsetEditor - 编辑器。
C++ 类的数量:8
支持的开发平台 Win-32, Win-64, Mac
支持的目标构建平台:Win-32、Win-64、Mac Win-32、Win-64、Mac、Linux、PS4、XBoxOne、IOS、Android。
文档。
示例项目。
重要/附加说明: 这主要是一款面向编辑器的插件,只有内容文件夹内的材质功能会被打包到构建包中,因此支持所有目标平台。
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