cg小白兔 发表于 2023-9-8 13:50:44

【更新】Lowpoly Mesh Generator 2017.2低多边形网格生成器





























Editor and runtime tool for generating classic lowpoly style meshes (a.k.a. flat-shaded meshes).

• What is lowpoly style mesh?
Compared to a regular mesh, lowpoly style mesh normals are flattened (normal's smooth-groups are removed) and may not use diffuse texture for rendering as it is already baked inside vertex color. Those two factors give lowpoly style look to a mesh.

• Is vertex or triangle count also decreased in lowpoly style meshes?

No, triangle count is not modified at all and vertex count always is 3x more than triangle count, as triangle consist of 3 vertices and each one needs to be unique with its color and normal.

• Is there any other ways for rendering meshes in lowpoly style?
Other way is to manually create them in 3d modeling software or use custom shaders, for example Lowpoly Shader. Each one has its own pros and cons.

• Do lowpoly style meshes need any special shaders and have any other requirements?
No, lowpoly style meshes can be used on any device and for their rendering shader with vertex color support is enough.

• Do I need any mesh or other files preparation before using this tool?
No, all processes are automated. After conversion, editor tool creates ready to use prefab with all required files and instantiates it into a scene.

• Is this suitable for runtime generated meshes?
Yes, conversion algorithm is very fast.

All render pipelines are supported.
Before purchasing check documentation for better understanding how tool works and what limitations it has and this editor tool, to try it on your mesh.
Asset is already included in the Amazing Tools Bundle.

Supported Unity versions:
• Unity 2019.4, 2020.3, 2021.3 and 2022.3 LTS versions are fully supported.
• Unity alpha and beta versions are never supported.
• Unity 'tech release' versions are not officially supported.


用于生成经典低聚风格网格(又称平面阴影网格)的编辑器和运行工具。

- 什么是低聚风格网格?
与普通网格相比,lowpoly 风格网格的法线被扁平化(法线的平滑群组被移除),在渲染时可能不使用漫反射纹理,因为顶点颜色中已经包含了漫反射纹理。这两个因素赋予了网格低聚风格的外观。

- 低聚风格网格是否也会减少顶点或三角形数量?

不会,三角形数量不会有任何变化,顶点数量始终是三角形数量的 3 倍,因为三角形由 3 个顶点组成,每个顶点的颜色和法线都必须是唯一的。

- 有其他方法可以渲染低聚风格的网格吗?
其他方法是在 3d 建模软件中手动创建,或使用自定义着色器,例如低聚着色器。这两种方法各有利弊。

- 低聚风格网格需要任何特殊着色器或其他要求吗?
不需要,低聚风格网格可以在任何设备上使用,只要有支持顶点颜色的着色器即可进行渲染。

- 使用此工具前需要准备任何网格或其他文件吗?
不需要,所有过程都是自动完成的。转换完成后,编辑器工具会创建包含所有所需文件的即用预制件,并将其实例化到场景中。

- 这是否适合运行时生成的网格?
是的,转换算法非常快。

支持所有渲染管道。
购买前请查看文档,以便更好地了解工具的工作原理和限制。





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