【更新】TerraLand 3 - Real-World 3D Terrain Tool 3.6.3地形
本帖最后由 微笑的猫 于 2023-12-20 14:32 编辑TerraLand 3 系列索引
TerraLand 3 3.4.4下载链接
TerraLand 3 - Real-World 3D Terrain Generator 3.6.2下载链接
TerraLand creates high resolution Real-World 3D Terrains both in the editor & runtime via its Streaming system.
TerraLand is not only for Real-World Terrains but also for user-customized terrain data files to create any surfaces (e.g. Moon, Mars) from any external terrain generators (e.g. World Machine, Geoglyph, World Creator, Houdini & etc.).
The built-in Streaming feature in TerraLand, takes Unity Terrains to a whole new level where huge worlds will be updated in a smart behavior around the player using combination of multi-threading & asynchronous functions without being worried about performance.
TerraLand can also load splatmaps in runtime, so any renders from World Machine, Geoglyph, World Creator, Houdini & etc. can be converted to streaming tiles easily.
By utilizing processors in TerraLand, it becomes a complete suite for terrain enthusiasts who need any terrain editing operations inside Unity without even leaving it.
While the interface gives accurate coordinates data to users, detailed geo-location & geo-referencing operations in any complex GIS/Simulation/Gaming projects are simply possible.
We made TerraLand 3 a comprehensive package with lots of demo scenes & simple, informative tutorials to quickly get you started in various terrain manipulations inside Unity.
INSTALLATION
Before or after importing package, go to Player tab in Project Settings
*** Change API Compatibility Level to .NET 4.x (In latest Unity versions, you only need to select .Net Framework)
All errors will be gone after this.
*** FEATURES ***
. Full source code included
. Complete suite to generate, edit, update, resample resolution, smooth, split, stitch, texture, convert to mesh & export terrains
. Data file processors to slice very high resolution heightmaps & imagery files into tiles suited for streaming
. Image processors to automatically remove shadows, create colormaps and generate splatmaps
. No sign-up needed in external websites or sources
. No tokens from mapping providers are required
. Unlimited server requests for heightmap & imagery
. Accurate centimeter area selection
. Highest resolution global coverage
. Features ESRI’s updating community driven data source
. Compatible with Unity’s terrain system and any other 3rd party assets
. User-friendly & intuitive user interface
. Fastest multi-threading terrain downloads & generation
. Never leave unity even in complex projects
. Easy to learn with lots of video & documentation resources
. Active support through emails and forum posts
. Professional community involving in high-end projects
. Used in many enterprise and educational projects
TerraLand 可在编辑器中和运行时通过流系统创建高分辨率的真实世界 3D 地形。
TerraLand 不仅可以创建真实世界的地形,还可以创建用户自定义的地形数据文件,以创建来自任何外部地形生成器(如 World Machine、Geoglyph、World Creator、Houdini 等)的任何表面(如月球、火星)。
TerraLand 内置的流功能将 Unity 地形提升到了一个全新的水平,在这里,巨大的世界将通过多线程和异步功能的组合,以智能的方式围绕玩家更新,而无需担心性能问题。
TerraLand 还能在运行时加载溅射贴图,因此 World Machine、Geoglyph、World Creator、Houdini 等的任何渲染都能轻松转换为流式贴图。
通过利用 TerraLand 中的处理器,对于需要在 Unity 中进行任何地形编辑操作的地形爱好者来说,TerraLand 是一套完整的套件,甚至无需离开 Unity。
当界面为用户提供精确的坐标数据时,在任何复杂的地理信息系统/模拟/游戏项目中进行详细的地理定位和地理参照操作就成为可能。
我们制作了 TerraLand 3 综合软件包,其中包含大量演示场景和简单翔实的教程,可让您快速开始在 Unity 中进行各种地形操作。
安装
在导入软件包之前或之后,请转到 "项目设置 "中的 "播放器 "选项卡
*** 将 API 兼容性级别更改为 .NET 4.x(在最新的 Unity 版本中,您只需选择 .Net Framewor)。
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