Endless Random Procedural Worlds (With Level Streaming)虚幻4.24-4.27 5.0-5.1
Note: For multiplayer and/or biomes, see this product instead.
Description
Create an endless world by dynamically streaming levels as the player moves (similar to Minecraft chunks).
Perfect for endless open worlds, or endless interior maps (like roguelike dungeons, or The Backrooms).
Simple to use and can be setup in minutes (see videos below). See features below for more details.
Important
All Marketplace products come with a 14 day refund policy. Relax knowing that if there is an issue, your money will be refunded by Epic!
The displayed price is a temporary discount, price will return to normal shortly.
For support, use the Slightly Esoteric Game Development Discord
Other Products
Endless Worlds With Biomes & Multiplayer
Easy Enemy Waves
Easy Flying AI
3d Endless Random Worlds
50% discount for this month only.
技术细节
Features:
Generates and streams levels on a grid as the player moves (and regenerates the same levels if the player returns the way they came)
Supports custom levels built from your own assets
Supports random and predefined seeds (all generated maps are reproducible)
Custom render distance
Custom level size
Supports level probabilities (e.g. lower probability for rare levels)
Supports specific levels at specific coordinates (e.g. level finish located at tile X,Y)
Store unlimited settings (using a data table - i.e. row one for water dungeon, row two for Backrooms style dungeon, row three for open world, etc.)
Includes demo (the screenshots with white geometry)
Simple to setup and reuse
Number of Blueprints: 1
Network Replicated: No
Supported Development Platforms: Windows, MacOS
注:如需多人游戏和/或生物群落,请参阅此产品。
说明
通过在玩家移动时动态串流关卡来创建一个无尽的世界(类似于 Minecraft 的分块)。
非常适合无尽的开放世界或无尽的内部地图(如roguelike 地牢或密室)。
使用简单,几分钟内即可完成设置(请参阅下面的视频)。更多详情,请参阅以下功能。
重要说明
所有 Marketplace 产品均提供 14 天退款政策。如果出现问题,Epic 会退款给您,请放心使用!
显示的价格为临时折扣,不久价格将恢复正常。
如需支持,请使用 Slightly Esoteric Game Development Discord。
其他产品
带有生物群落和多人游戏的无尽世界
简单的敌人波
简易飞行 AI
3d 无尽随机世界
仅本月享受 50% 折扣。
技术细节
功能特点
随着玩家的移动,在网格上生成并串流关卡(如果玩家原路返回,则重新生成相同的关卡)
支持使用自己的资产创建自定义关卡
支持随机和预定义种子(所有生成的地图均可重现)
自定义渲染距离
自定义关卡大小
支持关卡概率(例如,稀有关卡的概率较低)
支持特定坐标上的特定关卡(例如,关卡终点位于 X,Y 瓦片上)
存储无限设置(使用数据表--例如,第一行表示水牢,第二行表示密室风格的地牢,第三行表示开放世界等)
包括演示(带有白色几何图形的屏幕截图
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