【更新】Mesh Animator - Animate massive crowds 2.0.32转换全动画角色
本帖最后由 微笑的猫 于 2024-1-26 14:07 编辑Mesh Animator系列索引:
Mesh Animator 1.5.8下载链接
Mesh Animator 1.5.9下载链接
Mesh Animator 2.0.19下载链接
Mesh Animator 2.0.21下载链接
Mesh Animator 2.0.24下载链接
Mesh Animator is a toolset for converting fully animated characters, animated assets, or any other kind of skinned mesh. With two modes, Snapshot and Shader Animated, you can support any platform and get full GPU instancing support, without losing the ability to control individual instances.
Great for animated crowds or vegetation. Get 100x more animated entities on screen with the click of a button!
Documentation
• Convert assets quickly and easily using the converter.
• Out of the box GPU Instancing Support!
• Can be controlled using Mecanim, no need to re-write existing code or controllers, just attach a script.
• Supports custom animation events.
• Built with performance in mind, minimal CPU overhead.
• Includes full source code.
Mesh Animator 是一款用于转换全动画角色、动画资产或任何其他类型的蒙皮网格的工具集。通过快照和着色器动画两种模式,你可以支持任何平台,并获得完全的 GPU 实例支持,而不会失去控制单个实例的能力。
适用于动画人群或植被。只需点击一下按钮,屏幕上的动画实体就会增加 100 倍!
文档
- 使用转换器快速、轻松地转换资产。
- 开箱即用的 GPU 实例支持!
- 可使用 Mecanim 控制,无需重写现有代码或控制器,只需附加脚本即可。
- 支持自定义动画事件。
- 性能卓越,CPU 开销最小。
- 包含完整源代码。
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