cg小白兔 发表于 2023-10-9 12:24:43

【更新】Fingers - Touch Gestures for Unity 3.0.14




New Input System Compatible
Fingers Gestures as of version 3.0.0 is fully compatible with the new Unity input system! See the readme.txt file for instructions.

#1 Gesture Asset
Fingers is your best choice for Unity touch input and gesture handling in Unity. Finger gestures is tops in feature set combined with low price and easy to use architecture and tutorial videos. Fingers works on all Unity platforms. If you've used native mobile Android or iOS gestures, you will be right at home with Fingers.

Example Projects
I am adding examples as I have time. I've started with a simple word game and will build on it and add more projects over time!

Rock Solid, Used by Thousands of Apps
Fingers - Touch Gestures for Unity has been featured in multiple Unity promotions and tutorial videos. Thousands of customers also agree, Fingers is the best asset for touch and gesture handling in Unity. Fingers is tried, true and battle tested.

Full Gesture Framework
With Fingers, you get all the common touch gestures you are used to built in. This includes: tap, double tap, long tap, pan, rotate, scale and swipe gestures. In addition, creating your own custom gestures is simple and easy. Code is well commented with tons of demo scenes and tutorial videos.

Joystick and DPad
Fingers contains very robust and configurable on-screen controls including joystick and d-pad. The joystick has numerous options including dead zones, input curves, following the touch, etc. to fine tune the behavior. All on-screen controls can be configured with active and idle states.

Unity UI integration
Fingers works great with Unity UI and the event system. Blocking gestures over buttons or restricting gesture to UI elements or other game objects is easy. Collider2D masks can be setup to ensure gestures only start over certain parts of the screen.

Mobile Controls
Fingers contains on screen controls like d-pad and joystick, great for hand-held devices. First person and third person controllers are also built right in, just drop a prefab in and you are ready to go!

Virtual Touches
Easily inject your own touches from AR, VR or any other source using the simple virtual touch interface. Fingers can work with any environment or system.

Design Time Gestures - No Code!
Adding gestures in the inspector has never been easier. Simply add from the component menu and configure your gesture. Set the callback to your script and you are done! Pan/rotate/scale and drag and drop is simple. Built in scripts for these scenarios, with demo scenes are provided. CrossPlatformInputManager integration is available for the joystick and dpad controls.

Image / Shape Recognition
Fingers contains image recognition gestures. With a few minutes of tweaking, you can recognize shapes like circles, lightning bolts, check marks and the letter X. You can even bulk import as many png images as you want in one go to instantly create image recognition script for those images.

Zoom / Rotate Preview with the Mouse
Previewing gestures in the player is easy, even without a touch screen. Just use the shift and control key plus mouse wheel to simulate pinch and rotate gestures, along with each button to simulate a different finger.

Built on Solid Design Patterns
Fingers has a similar architecture to UIGestureRecognizer from iOS, but is built using all C# code and will easily run on any platform that has a mouse or touch screen.

Simultaneous and Exclusive Gestures
Gestures can be executed simultaneously or exclusively (the default). In addition, gestures can require other gestures to fail (such as a tap requiring a double tap to fail).

Unit System
Fingers uses inches by default to measure distances for certain thresholds, but this can be changed via properties on the gestures.

Unity Remote
When using Fingers with Unity Remote, you may want to temporarily disable mouse handling via script property.

Apps using Fingers Gestures
- T3D Genesis
- Panda Addie Play & Learn

Here are some of the components / demos included in the paid version:
- Example projects! List includes simple word game template. More features and example projects to come in the future! - Tap, double tap, long tap, swipe, pinch/zoom, rotate, image recognition.
- Draw lines following the touch with bezier curve
- First person controller
- Third person controller
- 3D camera orbit
- 3D camera or object rotate / look around - think 1st person camera. - 3D camera movement, like map apps
- Orbit and place objects, placing/moving objects pauses the orbit.
- Place plane or object in AR/VR
- Canvas gestures
- Design time (no code) gestures
- D-pad
- Drag and drop Unity UI element
- Drag and drop 2D objects
- Drag and drop 3D objects
- Drag and swipe away
- Image / OCR recognizer
- Joystick with smooth follow, power, etc.
- Two joysticks at once.
- Two joysticks at once with masking areas.
- Move by panning with one finger, tap to fire with other finger.
- One touch scale x AND y axis
- One touch scale x OR y axis
- Drag many objects at once
- Tap with more than one finger at once
- Drag/rotate/scale many objects at once
- Platform control (jump, move, drop down through platforms)
- Restrict gestures to game object
- Rotate around an object / anchor point
- Require gesture to fail (tap / double tap)
- Canvas and world space object gestures combined
- UIScrollView control with only C# code
- Pan and zoom camera
- Double tap to reset rotation and scale of game object
- Tap outside a content view to dismiss it
- Multiple pan gestures



兼容新输入系统
Fingers Gestures(手指手势)3.0.0 版与新的 Unity 输入系统完全兼容!有关说明,请参阅 readme.txt 文件。

#1 手势资产
Fingers 是您在 Unity 中进行 Unity 触摸输入和手势处理的最佳选择。手指手势具有顶级的功能集、低廉的价格、易于使用的架构和教程视频。Fingers 适用于所有 Unity 平台。如果您使用过安卓或 iOS 原生移动手势,那么 Fingers 将是您的得心应手之选。

示例项目
我将在有空时添加示例。我先从一个简单的文字游戏开始,以后会陆续添加更多项目!

坚如磐石,被成千上万的应用程序所使用
Fingers - 适用于 Unity 的触摸手势已在多个 Unity 宣传和教程视频中亮相。成千上万的用户也一致认为,Fingers 是在 Unity 中处理触摸和手势的最佳工具。Fingers 久经考验,经得起考验。

完整的手势框架
有了 Fingers,您将获得所有常用的内置触摸手势。其中包括:轻点、双击、长点、平移、旋转、缩放和轻扫手势。此外,创建自己的自定义手势也非常简单方便。代码注释完善,并提供大量演示场景和教程视频。

操纵杆和手柄
Fingers 包含非常强大且可配置的屏幕控件,包括操纵杆和手柄。操纵杆有许多选项,包括死区、输入曲线、跟随触摸等,可对行为进行微调。所有屏幕上的



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