【更新】Pix - Realtime Per Pixel Modifications 2.0
New completely refactored version: Pix 2.0
Dig tunnels, create trenches, create worlds, shoot chunks out of anything or simply: Dynamically change every pixel.
Pix allows powerful per pixel modifications for sprites and colliders.
Simply drop the needed components onto your objects and let all hell break loose.
Create scripts to destroy or create, Pix will automatically update sprites and colliders in realtime.
Pix includes a system to generate endless worlds. The addition of the chunk system allows to generate terrains and levels at any size.
Pix includes several sample scenes to demonstrate how it should be used. All samples include a helpful system to see each important aspect of the system.
A full API documentation is included.
List of things you get when using this asset:
- Edit textures in realtime.
- Edit colliders in realtime.
- Create endless terrains.
- Shatter objects.
- Split objects.
- Dynamically create and remove chunks based upon your needs.
- Full source code.
- Easy to use thanks to the modular component system.
- Fully documented (API, setup, eg.).
完全重构的新版本 像素 2.0
挖掘隧道、开辟壕沟、创建世界、射击任何物体或简单地射击: 动态改变每个像素。
Pix 允许对精灵和碰撞器进行强大的像素修改。
只需将所需的组件添加到对象上,就能让一切尽在掌握。
创建脚本进行破坏或创建,Pix 会自动实时更新精灵和碰撞器。
Pix 包含一个生成无尽世界的系统。新增的块系统可生成任意大小的地形和关卡。
Pix 包含多个示例场景,用于演示如何使用它。所有示例都包含一个有用的系统,用于查看系统的每个重要方面。
包含完整的 API 文档。
使用此资产可获得的功能列表:
- 实时编辑纹理。
- 实时编辑碰撞器。
- 创建无尽的地形。
- 粉碎物体
- 分割物体
- 根据你的需要动态创建和移除块。
- 完整的源代码
- 模块化组件系统,易于使用。
- 完整的文档(API、设置等)。
页:
[1]