Inventory and Stat System 适配UE5.0装备背包库存系统
Inventory Management
Move or split items with drag and drop operations inside and between inventory´s. You can drop, delete or use items with a simple menu. Items be used with a hotkey.
Items are stored in data tables to make item management simple.
Damage Resource and Stat System (DRS System)
This package contains all features of my DRS system that can be found here. The system is fully integrated and can be used to create gameplay effects for items (e.g. food, potions,...).
Simple Crafting System
Any item can be made craftable. Adjustable crafting parameter are: crafting amount, crafting time and needed materials.
Shop System and Currencies
Items can be sold and bought by using different currencies. Any currencies can be added (Gold and crystals in the demo, but you can rename them to anything you want or add more).
Network Replication
Inventory´s are replicated to clients for multiplayer purpose. All operations (move, drop, split,...) are executed on the server.
技术细节
This is a Blueprint Project, no C++ included
Features:
Damage, Resource and Stat System
Inventory Management
Character Equipment
Number of Blueprints: 41 + examples
Input: Keyboard/Mouse
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes, Windows 64-Bit
Mac: Not tested
Documentation: Starter Guides + Commented Blueprints
库存管理
在库存内部和库存之间通过拖放操作移动或拆分物品。通过一个简单的菜单就可以拖放、删除或使用物品。通过热键使用物品。
物品存储在数据表中,使物品管理变得简单。
损伤资源和状态系统(DRS 系统)
此软件包包含我的 DRS 系统的所有功能,可在此处找到。该系统已完全集成,可用于为物品(如食物、药水......)创建游戏效果。
简单的制作系统
任何物品都可以制作。可调整的制作参数包括:制作数量、制作时间和所需材料。
商店系统和货币
可使用不同货币买卖物品。可以添加任何货币(演示版中为黄金和水晶,但您可以将它们重命名为任何您想要的名称或添加更多货币)。
网络复制
为了多人游戏的目的,库存会复制到客户端。所有操作(移动、丢弃、分割......)都在服务器上执行。
技术细节
这是一个蓝图项目,不包含 C++。
特点
伤害、资源和状态系统
库存管理
角色装备
蓝图数量 41 + 示例
输入 键盘/鼠标
网络复制: 是
支持的开发平台:
支持的开发平台:Windows 是,Windows 64 位
Mac:是 未测试
文档 入门指南 + 注释蓝图
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