Dialogue Builder 1.5 适配UE5.0 对话创建
Create your Dialogues with the power of Blueprint Editor. Find all functionality that you need for Dialogue creation in one asset. Based on common and simple developer experience
技术细节
Features:
Node-based Tree Editor connected to the Blueprint Editor;
No need to create multiple Blueprints for Conditions or Events. Everything is inside one Blueprint;
Dialogue Builder is based on the Actor Component, so you can add it to any of your Actor/ Pawn/Characters;
The condition uses a well-known State Machine interface;
Dialogue Node starts to play and calls Event for your functional needs;
Add Comments to your Dialogue Tree;
Clear and easy interface;
Runtime update data;
Support :
Code Modules:
Runtime: DialogueBuilder
Editor: DialogueBuilderEditor
Number of C++ Classes: 3 runtime classes, 23 editor classes;
Network Replicated: Yes;
Supported Development Platforms: Windows, Linux, Mac
Supported Target Build Platforms: Windows, Linux, Android, Mac, iOS
利用蓝图编辑器的强大功能创建对话。在一个资产中找到创建对话框所需的所有功能。基于普通而简单的开发人员经验
技术细节
功能
基于节点的树形编辑器与蓝图编辑器相连;
无需为条件或事件创建多个蓝图。一切都在一个蓝图中;
对话生成器基于 Actor 组件,因此您可以将其添加到任何 Actor/ Pawn/Characters 中;
条件使用众所周知的状态机接口;
对话节点开始播放,并根据功能需要调用事件;
为对话树添加注释;
界面清晰简洁;
运行时更新数据;
支持 :
代码模块:
运行时 对话生成器
编辑器 对话生成器编辑器
C++ 类的数量 3 个运行时类,23 个编辑器类;
网络复制: 是;
支持的开发平台: Windows、Linux、Mac
支持的目标构建平台:Windows、Linux、Android、Mac、iOS Windows、Linux、Android、Mac、iOS
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