Easy Level Generator 1.1 适配UE4.26-4.27,5.0关卡生成器
EzLG is a wave function collapse (WFC) based multistory level generator with adjacency rules system, weights, height-based density scaling, preconstraining and backtracking support. It’s designed for early stage prototyping purposes, it’s 100% blueprint, but can be used as a runtime generator in most cases.
Watch showcase and overview video or grab a demo (109Mb) to test various generator cases in real time!
What's new:
1.1 (Sept 22, 2021)
Tile building logic moved to separate Builder component, two Builder components included - for static mesh component tiles and actor based tiles.
1.01 (May 21, 2021)
QoL update - prototypes will rebuild only when empty or when Init Prototypes called from the details panel, so it doesn't create lag when manipulating blueprints.
1.0 (May 21, 2021)
Initial release
技术细节
Features:
Adjacency rules system - create complex rules that define how tiles are placed next to each other
Weights and height-based density scaling - fine-tune the amount of every particular tile appearance on every floor
Preconstraining - shape your levels how you want, preset the scenario tiles that always persist
Backtracking - make sure your grid generates without errors
Hex grid support - not only cube cells supported!
Number of Blueprints: 3
Supported Development Platforms: Any
Supported Deployment Platforms: Any
EzLG 是一款基于波函数折叠(WFC)的多层关卡生成器,具有邻接规则系统、权重、基于高度的密度缩放、预约束和回溯支持。它专为早期原型设计而设计,是 100% 的蓝图,但在大多数情况下可用作运行时生成器。
观看展示和概述视频或下载演示程序(109Mb),实时测试各种生成器情况!
新功能
1.1 (2021 年 9 月 22 日)
瓦片构建逻辑移至独立的生成器组件,包含两个生成器组件--用于静态网格组件瓦片和基于角色的瓦片。
1.01 (2021 年 5 月 21 日)
QoL 更新--原型只有在空时或从细节面板调用初始原型时才会重建,因此在操作蓝图时不会产生延迟。
1.0(2021 年 5 月 21 日)
首次发布
技术细节
技术细节
相邻规则系统--创建复杂的规则,定义瓷砖如何相邻放置
基于权重和高度的密度缩放--微调每一层上每种特定瓷砖的外观数量
预约束 - 随心所欲地设置关卡,预设始终存在的场景地砖
回溯--确保网格生成无误
支持六角网格--不仅支持立方体单元格!
蓝图数量 3
支持的开发平台 任何平台
支持的部署平台:任何平台 任意
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