【编辑器】World Streamer 2 1.6.6
本帖最后由 微笑的猫 于 2023-12-1 12:02 编辑World Streamer系列索引:
World Streamer 1.5下载链接
World Streamer 1.9.6下载链接
World Streamer 2 1.0.6下载链接
World Streamer 2 1.5.6下载链接
World Streamer 2 1.5.9下载链接
World Streamer 2 1.6.3下载链接
Memory streaming and optimization system. Stream your game from a disc in any axis and space, avoid loading screens, change the background terrains into low poly meshes, use floating point fix system.
To run HD or URP please import pack to HD or URP project and then import the support pack which is inside the asset in "HD and URP support" folder. It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.
描述
IMPORTANT: This tool is for advanced unity users
Pack support unity:
Unity 2019
Unity 2020
Unity 2020.3+ LTS HD RP 10.3+
Unity 2020.3+ LTS URP 10.2+
Unity 2020.3+ LTS HD RP 10.7+
Unity 2020.3+ LTS URP 10.7+
Unity 2021
Unity 2021.1+ HD RP 11.0+
Unity 2021.1+ URP 11.0+
Unity 2021.2+ HD RP 12.1+
Unity 2021.2+ URP 12.1+
Unity 2021.3+ LTS HD RP 12.1+
Unity 2021.3+ LTS URP 12.1+
Unity 2022
Unity 2022.1+ HD RP 13.1+
Unity 2022.1+ URP 13.1+
Unity 2022.2+ HD RP 14.0+
Unity 2022.2+ URP 14.0+
To run HD or URP please import pack to HD or URP project and then import the support pack which is inside the asset in "HD and URP support" folder. It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.
World Streamer is a memory streaming and optimization system. By using it you are able to stream whole your game from a disc in any axis and space or simply change background of your scene into low poly representation. You are able to create endless space games, 2D platformers, 3rd person, cloud point viewers, or any kind of game you want without loading screens during player movement. You could also create endless looped world. In few clicks your game is ready to be loaded from your disc! Now your scenes are as big as you want, without any limits. You could work on local area and update world by 2 buttons in our local area updater. You could also separate your world into layers like: lighting, ai, geometry or even separate them into local areas. It's perfect soluton for teams that work on the same area. World streamer is also useful for architectural presentation or in any application that you need to use as low memory as possible. With streaming you will reduce objects count in your scene. Thats will save your cpu,gpu power and you will only load them if they are necessary. Collider streaming give you ability to stream rooms and floors, only when player will hit room/floor area collider. You could build whole towns with interiors without performance hit. Ring streaming will replace your unity terrains by low poly meshes in far distance. Now you are able to stream your open world from disc in few clicks.
Features:
floating point error fix system
looped world system
low poly mesh background generator for terrain and trees (NatureManufacture and trees with crosses)
multi scene editing support
multiple layers streaming
support for multiple devs working at one area
removes world size restrictions and slow down in unity editor at huge or extremely detailed scenes
ring streaming (replacement of the objects according to the distance)
collider hit streaming option
support for extremely big worlds
easy automatic processes will save your development time
in few clicks you can stream endless world
work in any axis and space: 2d, 3d, vertical, horizontal
reduce RAM,CPU,GPU,VRAM usage of your game
reduce number of objects in your scene
spawned player support
physics manager
load your world in background ( async loading )
compatible with amplify, graphine and any other texture stream system
loading screen system
LOD system for split terrains
Our floating point system support unity dynamic navmesh
innovative local area updater
terrain culling system based on camera view
GI and lighting manager
Occlusion Culling support
terrain manager to cut your terrain into parts
fully commented opensource code that will help you to work with World Streamer!
direct Atavism MMO system support.
HD and URP support
compatible with:
World Creator
Dynamic Nature Foliage
Atavism MMO
Gaia
uConstruct
Low Poly Terrain - Polaris V2
内存流和优化系统 在任何轴和空间从光盘流式传输你的游戏,避免加载屏幕,将背景地形改为低多边形网格,使用浮点固定系统。
要运行 HD 或 URP,请将软件包导入 HD 或 URP 项目,然后导入 "HD 和 URP 支持 "文件夹中资产内的支持包。它将替换着色器、预制板和网格,这样它们就能与 RP 兼容了。还请查看该文件夹内的自述文件。
描述
重要:此工具适用于高级 unity 用户
软件包支持 unity:
Unity 2019
Unity 2020
Unity 2020.3+ LTS HD RP 10.3+
Unity 2020.3+ LTS URP 10.2+
Unity 2020.3+ LTS HD RP 10.7+
Unity 2020.3+ LTS URP 10.7+
Unity 2021
Unity 2021.1+ HD RP 11.0+
Unity 2021.1+ URP 11.0+
Unity 2021.2+ HD RP 12.1+
Unity 2021.2+ URP 12.1+
Unity 2021.3+ LTS HD RP 12.1+
Unity 2021.3+ LTS URP 12.1+
Unity 2022
Unity 2022.1+ HD RP 13.1+
Unity 2022.1+ URP 13.1+
Unity 2022.2+ HD RP 14.0+
统一 2022.2+ URP 14.0+
要运行 HD 或 URP,请将软件包导入 HD 或 URP 项目,然后导入 "HD 和 URP 支持 "文件夹中资产内的支持包。它将替换着色器、预制板和网格,使它们能与 RP 兼容。还请查看该文件夹内的自述文件。
World Streamer 是一个内存流和优化系统。使用它,你可以在任何轴向和空间从光盘上流式传输整个游戏,或者简单地将场景背景转换为低多边形表现。您可以创建无尽的太空游戏、2D 平台游戏、第三人称游戏、云点浏览器或任何您想要的游戏,而不会在玩家移动过程中出现加载画面。你还可以创建无尽的循环世界。只需点击几下,你的游戏就可以从光盘中加载了!现在,你想创建多大的场景就创建多大的场景,没有任何限制。您可以在本地区域工作,并通过本地区域更新器的两个按钮更新世界。您还可以将世界划分为不同的层,如:灯光层、动画层、几何图形层,甚至将它们划分为局部区域。对于在同一区域工作的团队来说,这是一个完美的解决方案。世界流也适用于建筑展示或任何需要尽可能减少内存使用的应用程序。使用流媒体,可以减少场景中的对象数量。这样可以节省 CPU 和 GPU 的能耗,而且只有在必要时才会加载这些对象。对撞机流可以让你对房间和楼层进行对撞,只有当玩家撞到房间/楼层区域的对撞机时才会出现。您可以在不影响性能的情况下建造带有内部结构的整个城镇。环形流将用远处的低多边形网格取代 unity 地形。现在,您只需点击几下,就能从光盘中串流您的开放世界。
功能特点
浮点错误修复系统
循环世界系统
地形和树木(NatureManufacture 和带十字架的树木)的低多边形网格背景生成器
支持多场景编辑
多图层流
支持多个开发人员在同一区域工作
消除了世界大小的限制,并降低了 unity 编辑器在处理巨大或极其精细的场景时的速度
环形流(根据距离替换对象)
对撞机撞击流选项
支持超大世界
简易的自动流程将节省您的开发时间
只需点击几下,即可创建无尽的流式世界
可在任何轴和空间中运行:2D、3D、垂直、水平
减少游戏的 RAM、CPU、GPU 和 VRAM 占用率
减少场景中的对象数量
支持衍生玩家
物理管理器
在后台加载你的世界(异步加载)
与 amplify、graphine 和其他纹理流系统兼容
加载屏幕系统
用于分割地形的 LOD 系统
我们的浮点系统支持统一动态导航菜单
创新的局部区域更新器
基于摄像头视图的地形剔除系统
GI 和照明管理器
支持遮蔽剔除
地形管理器可将地形切割成多个部分
完全注释的开源代码,可帮助您使用 World Streamer!
直接支持 Atavism MMO 系统。
支持高清和 URP
兼容
世界创造者
动态自然树叶
原生态网络游戏
盖亚
uConstruct
低聚地形 - 北极星 V2
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