【更新】Blaze AI Engine 2.8.5
本帖最后由 微笑的猫 于 2023-12-13 15:40 编辑Blaze AI Engine 系列索引
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WHAT IS BLAZE AI?
A universal enemy AI engine for a great price! If you want enemy AIs in your game no matter the genre, Blaze will build any game object of your choice and make it intelligent, realistic and challenging for your game. It can literally turn a cube into a patrolling agent with no programming needed.
THE POWER OF BLAZE AI
You'll be able to create any enemy type using Blaze AI. For example:
Wandering/fleeing animals or brainless zombies ✅
Smart AIs that respond to the environment and corrdinate their attacks ✅
Cover shooter AI that fires, hides behind cover and tries not to get shot ✅
Ranged AI that throws spears from a distance ✅
A melee brute fighter ✅
An agile AI that can jump, drop and climb ladders ✅
FRAMEWORK-FREE APPROACH
Blaze AI offers a very simplistic approach to building your AIs and doesn't force a certain methodology or framework. However and whatever you want to do, Blaze gives you the freedom to do it in any way in your scripts and MonoBehaviour. This means Blaze is integratable with any system or asset out there. No matter what. It also works with visual scripting.
HIGHLY MODULAR & STATE-INDEPENDANT DESIGN
Every state has it's own behaviour script which is a MonoBehaviour that can either be edited or even written from sctach for highly-customizable behaviour. You can even swap the behaviour script of a state in runtime to make your enemy act differently in certain conditions. Lastly, not all states need to be used. Use what you need and leave the rest empty.
OFF MESH LINKS
Blaze AI is the first and only AI on the store to support off mesh links with an incredibly smart integration that can be dynamically turned on or off. Blaze AI agents can jump, fall and climb ladders. Also works with both root motion and companions too!
EASE OF ANIMATION
Animations in Blaze are a breath of fresh air. Drag and drop your animation to the Animator then simply type that animation name in Blaze where you want it to be played and that's it! No transitions or triggers. Nothing! Blaze will do all of the work for you and you'll get to keep your animator clean and organized.
COMPANION MODE
Blaze doesn't only help you to create enemies but friends too. Have an AI backup your player through thick and thin using the highly flexible companion mode and fight other AIs together. Order your companion to stay put, follow, attack an enemy, go to a certain location and more.
RAGDOLL SUPPORT
Blaze AI supports ragdolls on death and on knock out (a feature where an AI ragdolls and gets up back again). All with seamless transition and user-set force.
CUSTOMIZABILITY
You'll be surprised by the level of customizability and options you'll get. Set your own functionalities, animations, events and audios. Turn features on or off. You can always make your enemy types unique.
PERFORMANCE
Blaze AI is code-optimized and is built with performance in mind. Offering distance culling, vision cycle frames, vision performance mode, AI audios in scriptable object for less memory-footprint & settable layers in all physics operations.
APIs & PROGRAMMING
Blaze offers numerous APIs and access to properties to have full dynamic control over your AIs. All inspector properties can be accessed and changed dynamically via code to change how the AI may act in runtime. All APIs & public properties are listed in the docs.
GLIMPSE OF WHAT BLAZE SUPPORTS
Vision system with multi targeting - Cover shooter - Melee - Ranged - AI vs AI - Companion Mode - Strafing - Backing away - Chase - Humanoid and generic models - Distractions system - AI communication - Root motion - Hit/knock out (Ragdoll) - Death (Ragdoll) - React to certain tags - Distance culling - Enemy scheduler - Skin check for enemy contact - Searching - Friendly mode - Fleeing - Off Mesh Links
WE CARE ABOUT THE SMALL DETAILS
Choosing whether to check distraction location or not.
Surprised state - getting surprised for seeing an enemy for the first time with custom animations and audio.
Setting different patrol audios for each state.
Random patrol idle animations (ex: tying shoes, reloading gun).
Unlimited attack animations and events.
Setting the idle rotation for each waypoint.
THERE'S SO MUCH MORE!
PACKAGE & DEMOS
This package comes with 8 demos (shown in the video) for built-in & URP to get you up and running with everything you need. Also comes with a thorough documentation and the source codes (commented and organized in regions).
If you have any questions or technical issues (bugs), please email me or you can use the discord server.
If you like this tool then don't hesitate to give us your feedback.
什么是 Blaze AI?
一款物美价廉的通用敌人 AI 引擎!如果您想在任何类型的游戏中使用敌方 AI,Blaze 可根据您的选择构建任何游戏对象,并使其智能化、逼真化,对您的游戏具有挑战性。无需编程,它就能将一个立方体变成一个巡逻员。
Blaze AI 的强大功能
使用 Blaze AI,您可以创建任何类型的敌人。例如
游荡/逃跑的动物或无脑僵尸 ✅ 对环境做出反应的智能 AI
对环境做出反应并协调攻击的智能 AI ✅
掩体射击 AI,可开枪、躲在掩体后面并尽量不被击中 ✅ 远程 AI,可投掷长矛
从远处投掷长矛的远程 AI ✅
近战蛮力型人工智能 ✅
能跳跃、下落和爬梯的敏捷型人工智能 ✅ 无框架方法
无框架方法
Blaze AI 提供了一种非常简单的方法来构建您的人工智能,并不强制使用某种方法或框架。无论您想做什么,Blaze 都能让您自由地在脚本和 MonoBehaviour 中以任何方式完成。这意味着 Blaze 可与任何系统或资产集成。不管是什么。它还能与可视化脚本配合使用。
高度模块化和与状态无关的设计
每个状态都有自己的行为脚本,它是一个 MonoBehaviour,可以编辑或甚至从 sctach 中编写,以实现高度自定义的行为。您甚至可以在运行时交换状态的行为脚本,让敌人在特定条件下采取不同的行动。最后,并非所有状态都需要使用。使用您需要的状态,并留下
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