cg小白兔 发表于 2023-12-6 10:58:25

GERMAN SOLDIER WWII 适配UE4.18 - 4.27, 5.0 - 5.1二战士兵


The material system will give you a possibility to customize this character. New camouflage patterns can be easily added to make it look unique. And as result can be used with something completely different. Alternative history? Why not?

ANIMATION AND RIG
Model sharing standard UE mannequin and as result you can use all available animations from marketplace, also don't forget to check free animation starter pack from Epic

MATERIALS
The advanced material system gives you a possibility to assign custom camouflage texture and adjust colors for some elements. For example, you can easily create team colour differentiation.

TEXTURES
Fully compatible with physically based render pipeline (PBR) high detailed textures.

All texture sets include following: Diffuse(Albedo) , Roughness, Metalness and Normal map

MESH INFORMATION
Well balanced for Mid/Long distance and close up render. Geometry created to be used with third person camera or for NPC/Enemy in both first and third person camera view.

技术细节
Scaled to Epic skeleton: YES(legacy skeleton)
Rigged: YES
Rigged to Epic skeleton: YES(legacy skeleton)
Animated: 7 retargeted animations from animation starter pack. For demonstration purpose. Can Be used with any animation for UE mannequin
Number of characters: two ready to go characters with different set of ammunition + character with no head and ammunition as separate asset
Vertex counts of characters: 22000
Texture Resolutions:2048x2048
Number of Animations:2
Supported Development Platforms: PC MAC Linux
Supported Target Build Platforms: PC, MAC, Linux, current gen consoles

材料系统将为您提供定制该角色的可能性。可以轻松添加新的迷彩图案,使其看起来独一无二。这样一来,就可以使用完全不同的东西了。另类历史?为什么不呢?

动画和装备
模型共享标准的 UE 人体模型,因此您可以使用市场上所有可用的动画,同时也不要忘记查看 Epic 提供的免费动画启动包。

材质
先进的材质系统可为某些元素分配自定义伪装纹理并调整颜色。例如,您可以轻松创建团队颜色区分。

材质
完全兼容基于物理渲染管道 (PBR) 的高精细纹理。

所有纹理集包括以下内容: 漫反射(反照率)、粗糙度、金属度和法线贴图

网格信息
为中/远距离和近距离渲染提供了良好的平衡。创建的几何图形可用于第三人称摄像头或第一和第三人称摄像头视角下的 NPC/敌人。

技术细节
按比例缩放至史诗骨骼: 是(传统骨骼)
装配: 是
根据史诗骨骼进行装配: 是(传统骨骼)
动画 动画启动包中的 7 个重定向动画。用于演示。可与 UE 人体模型的任何动画一起使用
角色数量:两个准备就绪的角色,配有不同的弹药 + 无头部的角色,弹药为单独资产
角色顶点数:22000
纹理分辨率:2048x2048
动画数量:2
支持的开发平台 PC MAC Linux
支持的目标构建平台:PC、MAC、Linux PC、MAC、Linux、当前世代游戏机



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