cg小白兔 发表于 2023-12-12 14:03:03

【更新】Magic Lightmap Switcher (Built-In + SRP) 1.2.1灯光

本帖最后由 微笑的猫 于 2023-12-13 13:40 编辑


Magic Lightmap Switcher (Built-In + SRP) 1.1.1版下载链接

Magic Lightmap Switcher(Built-In + SRP) is a Unity editor extension that will allow you to store baked lightmap data and then switch between its or interpolate right at runtime with minimal FPS costs.

Do not use the plugin review submission form as a bug report submission form. Instead, use any of the specified communication channels. In most cases, the developer responds within a few minutes.

Magic Lightmap Switcher allows you to easily and quickly control lightmap for your scenes. This will allow you to store different lightmaps (night, day, evening, etc.) and then switch between its or perform smooth interpolation.

Plugin stores baked light data such as:
Lightmaps
Lightprobes
Reflection probes
Skybox texture
Scene fog settings
Any custom data such as post-processing settings, Volume component settings in SRP, or variable values ​​of any of your script
‌You do not need to create separate scenes to store and manage data. Lightmap sets are stored separately from the scene object.

Integration:‌
Magic Light Probes
Bakery GPU Lightmapper
Enviro - Sky and Weather
Cozy: Weather
This list will expand over time and according to users requests

Tested with assets:
Nature - Hybrid Pack by Nicrom
Next-Gen Soft-Shadows by Psychose Interactive Inc.
The Vegetation Engine by BOXOPHOBIC

Tested On Platforms:
Windows
iOS (When working with Built-In RP, you will need to manually replace the CGIncludes files)
Android
Swich
Web GL
VR

Custom Shader Compatibility:
The asset will work with any custom shader, unless that shader uses its own GI functionality. If your shader calls on Unity's built-in functions to render lightmaps, reflection probes, lighting from light probes, and more, then you don't need to worry. Everything will work by default.

For those using custom lighting features. Write to the developer on any support channel. It's pretty easy to add blending and switching support to your shaders.

Support the developer:
Anyone who can and wants to provide support to developer can do it here

Magic Lightmap Switcher(Built-In + SRP)是一款 Unity 编辑器扩展,它允许您存储已烘焙的光贴图数据,然后在运行时以最低的 FPS 成本在不同光贴图之间进行切换或插值。

请勿将插件审查提交表单用作错误报告提交表单。相反,请使用任何指定的交流渠道。在大多数情况下,开发人员会在几分钟内做出回复。

Magic Lightmap Switcher 可让您轻松快速地控制场景的光照图。您可以通过它存储不同的光照图(夜晚、白天、傍晚等),然后在不同光照图之间切换或执行平滑插值。

插件可存储烘焙的灯光数据,例如
灯光贴图
光线探针
反射探针
天空盒纹理
场景雾化设置
任何自定义数据,如后期处理设置、SRP 中的 "体积 "组件设置或任何脚本的变量值。
您无需创建单独的场景来存储和管理数据。光图集与场景对象分开存储。

集成。
Magic Light Probes
Bakery GPU Lightmapper
环境--天空和天气
舒适 天气
随着时间的推移和用户的要求,此列表将不断扩大

已使用资产进行测试:
自然 - 混合包,作者 Nicrom
下一代软阴影,Psychose Interactive Inc.
植被引擎,作者:BOXOPHOBIC

已在以下平台测试
Windows
iOS(使用内置 RP 时,需要手动替换 CGIncludes 文件)
安卓
Swich
网络 GL
虚拟现实

自定义着色器兼容性:
该资产可与任何自定义着色器配合使用,除非该着色器使用了自己的 GI 功能。如果您的着色器调用了 Unity 的内置功能来渲染光贴图、反射探针、光探针照明等,那么您无需担心。默认情况下一切正常。

对于使用自定义光照功能的用户,请 请通过任何支持渠道写信给开发人员。为你的着色器添加混合和切换支持非常简单。

支持开发者
任何有能力并愿意为开发者提供支持的人都可以在这里提供支持




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