cg小白兔 发表于 2024-1-4 14:23:40

【更新】InTerra ~ Shaders for Terrain & its Objects 3.8.0地形

本帖最后由 微笑的猫 于 2024-1-5 11:14 编辑


InTerra 系列索引

InTerra ~ Terrain Features 1.2.0下载链接
InTerra ~ Terrain Features 1.3.0下载链接
InTerra ~ Terrain Features 2.0.1下载链接
InTerra ~ Terrain Features 2.1.0下载链接
InTerra ~ Terrain Features 3.0.0下载链接
InTerra ~ Terrain Features 3.1.0下载链接
InTerra ~ Shaders for Terrain & its Objects 3.3.0下载链接
InTerra ~ Shaders for Terrain & its Objects 3.4.0下载链接









Essential features for Terrain, including currently the most advanced Object-Terrain blending. Everything was carefully designed for quick and easy workflow and all you need to do to use the InTerra features is to select the InTerra shader for your Terrain or Object Material.

The main features:
Integration of Objects into Terrain
Tessellation (HDRP Only)
Parallax Occlusion Mapping
Hiding Texture Repetition
Triplanar Mapping
Heightmap Blending
Automatic Steep Slopes Texturing
Color Tint Texture
Base Map Support

You can see the detailed list of the shaders features in Technical details.
❗ URP and HDRP shaders are available only from version 2021.2.0f1.
There are the Standard and the Diffuse shaders for the Built-in render pipeline and Lit shaders for URP and HDRP.

Shaders are supported for PC(Windows) and Linux.
❗ If you are using URP or HDRP it is needed for the Shader Variant Limit to be set at least 1538. It is recommended to set the Shader Variant Limit before the import, or there may be need to reimport the Object into Terrain Integration shader after changing the value.

Built-in shaders can take about 15 to 20 minutes to import, while the URP and HDRP shaders are imported within a minute and it is recommended to deselect the Built-in folder before import if you are importing into HDRP or URP project.

Note: The 3D model Rock_06 (from Book Of The Dead: Environment) and the Snow texture (from Terrain Tools Sample Asset Pack) used in the demo scene of this asset belongs to Unity and according to my knowledge can be freely used only within the Unity projects.


地形的基本功能,包括目前最先进的对象-地形混合功能。一切都经过精心设计,以实现快速、简便的工作流程,要使用 InTerra 功能,只需为您的地形或对象材质选择 InTerra 着色器即可。

主要功能
将物体整合到地形中
细分(仅限 HDRP)
视差闭塞贴图
隐藏纹理重复
三平面贴图
高度贴图混合
自动陡坡纹理
色调纹理
底图支持

您可以在技术细节中查看着色器功能的详细列表。
URP 和 HDRP 着色器仅从 2021.2.0f1 版开始提供。
有用于内置渲染管道的标准着色器和漫反射着色器,以及用于 URP 和 HDRP 的光着色器。

着色器支持 PC(Windows)和 Linux。
如果使用 URP 或 HDRP,着色器变量限制至少需要设置为 1538。建议在导入前设置着色器变量限制,否则在更改值后可能需要将对象重新导入到 "地形整合 "着色器中。

内置着色器的导入时间约为 15 到 20 分钟,而 URP 和 HDRP 着色器的导入时间仅为一分钟,如果要导入 HDRP 或 URP 项目,建议在导入前取消选择内置文件夹。

注:本资产演示场景中使用的 3D 模型 Rock_06(来自《亡灵之书:环境》)和雪纹理(来自《地形工具样本资产包》)属于 Unity,据我所知只能在 Unity 项目中自由使用。






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