【更新】Exporter for Unreal to Unity 2023 1.33
本帖最后由 微笑的猫 于 2024-4-2 11:37 编辑Exporter for Unreal to Unity 系列索引
Exporter for Unreal to Unity 2022 1.12 下载链接
Exporter for Unreal to Unity 2022 1.16 下载链接
Exporter for Unreal to Unity 2022 1.22 下载链接
Exporter for Unreal to Unity 2023 1.26 下载链接
Exporter for Unreal to Unity 2023 1.28 下载链接
Exporter for Unreal to Unity 2023 1.30 下载链接
Exporter for Unreal to Unity 2023 1.32 下载链接
Exporter for Unreal to Unity 2024 1.37 下载链接
This is an unreal plugin (it will work only when placed in Unreal, see tutorial) that will export Unreal levels to Unity. That means static meshes with LODs, collision shapes, actor placement, decals, spline meshes, skinned meshes, terrain, materials & textures.
Supported Unreal Versions :
- 5.0-5.3, 4.27
Supported Unity versions :
Built in pipeline : Unity 2019.4 or newer
URP : Unity 2021.2.7 or newer
HDRP : Unity 2021.2.7 or newer
- certain materials will not look 100% like in Unreal due to exotic material nodes or nodes I haven't fixed yet
- for terrain you need to first select the ConvertLandscapesToStaticMeshes option
- URP 11.0 or newer
- HDRP 11.0 or newer
- light intensities will not match exactly
- creates one FBX per static mesh and prefabs for instanced meshes
- exports decals for URP and HDRP
What doesn't get exported :
- cloth
- exotic material nodes that I haven't fixed yet
- particle emitters
- wind modifiers
- subsurface scattering
- tessellation
- terrain with over ~30 million polygons as the FBX exporter will crash.
- RuntimeVirtualTextures
If you're not convinced about this tool I can also provide a personalized video preview for your target assets if you can share those assets with me.
这是一个虚幻插件(只有放在虚幻中才能运行,请参阅教程),可以将虚幻关卡导出到 Unity。这意味着带有 LOD 的静态网格、碰撞形状、演员位置、贴花、样条网格、蒙皮网格、地形、材质和纹理。
支持的虚幻版本 :
- 5.0-5.3, 4.27
支持的Unity版本
内置管道:Unity 2019.4 或更新版本
URP : Unity 2021.2.7 或更新版本
HDRP : Unity 2021.2.7 或更新版本
- 由于我尚未修复的外来材质节点或节点,某些材质看起来与虚幻中的材质不完全相同
- 对于地形,您需要首先选择 "ConvertLandscapesToStaticMeshes(将地形转换为静态贴图)"选项
- URP 11.0 或更新版本
- HDRP 11.0 或更新版本
- 光照强度不会完全匹配
- 为每个静态网格创建一个 FBX,并为实例网格创建预制件
- 为 URP 和 HDRP 导出贴花
无法导出的内容
- 布
- 尚未修复的特殊材质节点
- 粒子发射器
- 风力修改器
- 次表面散射
- 镶嵌
- 超过 ~3000 万个多边形的地形,因为 FBX 输出程序会崩溃。
- 运行时虚拟纹理
如果您对该工具不满意,我还可以为您的目标资产提供个性化的视频预览,如果您能与我分享这些资产的话。
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