cg小白兔 发表于 2024-1-25 10:57:26

【更新】Ice World 1.9.9.8 冰纹理

本帖最后由 微笑的猫 于 2024-1-25 12:21 编辑


Ice World系列索引:

Ice World 1.9下载链接
Ice World 1.9.5下载链接
Ice World 1.9.7下载链接
Ice World 1.9.9下载链接
Ice World 1.9.9.6下载链接
Ice World 1.9.9.7下载链接


This is a huge library of ice textures and shader variants. Every shader and material is mobile-friendly. Ice could be used as a lake, river, or model surface. Many options give you the ability to control almost every aspect of ice. Lake and river variants behave like water so you can control water depth, shelf colors, blend with objects, and ice depth. Shader perfectly blends with the terrain. The noise function removes tilling problems and makes the surface even more impressive. All shaders contain metallic and specular, translucence variants. With UV-free shader variants you can create ice caves, floe around the river, and much much more.

To run HD or, URP please import the pack to the HD or URP project and then import the support pack inside the asset in the "HD and URP support" folder. It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.

Asset contains:
- over 180 Ice materials (544 with all variants of shader)
- 88 Ice textures
- tutorial demo scenes
- frozen river demo scene
- 8 shader variants for lakes
- 8 shader variants for solid ice models
- 6 ice floe models
- Vegetation Studio Support

Shader features:
- Ice depth
- Water depth
- Translucency
- Noise that kills tilling
- PBR
- Objects and terrain blending
- VS instanced indirect support
- Mobile friendly



这是一个庞大的冰纹理和着色器变体库。每个着色器和材质都对移动设备友好。冰可以用作湖泊、河流或模型表面。许多选项可让您控制冰的几乎所有方面。湖泊和河流变体的表现与水类似,因此您可以控制水深、架子颜色、与物体的融合以及冰层深度。着色器可与地形完美融合。噪点功能可消除翻滚问题,使冰面更令人印象深刻。所有着色器都包含金属、镜面和半透明变体。利用无 UV 着色器变体,您可以创建冰洞、河流周围的漂浮物等。

要运行 HD 或 URP,请将软件包导入 HD 或 URP 项目,然后在 "HD 和 URP 支持 "文件夹中的资产内导入支持包。它将替换着色器、预制板和网格,使它们能与 RP 兼容。还请查看该文件夹内的自述文件。

资产包含
- 超过 180 种冰材质(其中 544 种包含所有着色器变体)
- 88 种冰纹理
- 教程演示场景
- 冰冻河流演示场景
- 8 种湖泊着色器变体
- 8 种固态冰模型着色器变体
- 6 个浮冰模型
- 植被工作室支持

着色器功能
- 冰层深度
- 水深
- 半透明
- 杀死耕作的噪音
- PBR
- 物体和地形混合
- 间接支持 VS 实例
- 移动友好




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