Mesh Morpher 2.1.5 适配UE5.0
Mesh Morpher 2.5.9 is Live! (04/03/2023)
Fixed a bug where grabbing deltas from import data wouldn’t work correctly in certain cases. Instead, we now grab deltas only from UMorphTarget objects.
Mesh Morpher 2.5.8 is Live! (04/02/2023)
Bone Tree fits better in Poser side panel
Bonesnapshots have been changed. The bone transformation storage is completely changed and requires users to recreate them.
Renaming a Morph Target now pre-fills the text block with current Morph Target name
Wrapper control points index indicator are not render anymore if they’re outside of viewport frustum
Fixed a bug where creating the bones gizmos would crash the engine
网格变形器 2.5.9 正式发布! (04/03/2023)
修正了一个 Bug,在某些情况下,从导入数据中抓取分量无法正常工作。现在我们只从 UMorphTarget 对象中抓取三角形。
网格变形器 2.5.8 正式发布! (04/02/2023)
骨骼树更适合 Poser 侧面板
更改了骨骼快照。骨骼变换存储已完全更改,需要用户重新创建。
重新命名变形目标现在会预先在文本块中填入当前的变形目标名称。
如果包裹控制点位于视口圆锥体之外,则不会再渲染这些控制点的索引指示器。
修复了创建骨骼小工具会导致引擎崩溃的错误
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