cg小白兔 发表于 2024-1-29 22:51:38

【更新】Abilities Game Creator 2 1.5.1

本帖最后由 微笑的猫 于 2024-4-11 16:45 编辑


Abilities Game Creator 2 系列索引:

Abilities Game Creator 2 1.2.3 下载链接
Abilities Game Creator 2 1.5.0下载链接
Abilities Game Creator 2 1.6.0下载链接





Supercharge your game with highly flexible RPG abilities within minutes !

With Abilities, It's DESIGN TIME !!!
Abilities is designed with simplicity and flexibility in mind. No need to code, you can add your custom logic directly in the inspector with simple instructions to quickly prototype your ideas.

Easy to customize with your own assets and integrate with your work.
For those dev types out there, special care has been given to the code so that it is self documented, easy to understand and to extends.

Engineers will love working with our assets.
A lot of tools are already implemented to get a wide range of RPG abilities inside your game within minutes ! Check out our website or the documentation for more information.
This module requires Game Creator 2 in order to work.

Whats inside ? 
Abilities are defined by 5 differents systems.
❶ Targeting system:
Let you choose how the targets are selected.
❷ Activation sytem:
Let you choose how the ability is executed.
❸ Requirement system:
Let you define requirements such as cooldown, cost, or other arbitrary conditions that needs to be met for the ability to be cast.
❹ Filter system:
Let you define conditions that needs to be met for the target to be selected. Useful for removing friendly fire, or to create conditional effects.
❺ Effect system:
Let you specify what the ability will do once it gets resolved. Examples are applying damage, spawning an explosion or a projectiles, ect...

The module also include projectiles and impact which are reusing some of the previous system to defines their behaviour.

Projectiles are moving objects that spawns an Impact uppon collision. Their movement behaviour and valid targets can be customized with the inspector.

Impact are explosions that gets spawned by the ability itself or a projectile. An impact can calculate it's own targets independently from the ability itself.

Last but not least, the system also features an animation system called Reactive Gesture. This system comes with a custom inspector to intuitively synchronize logic and visual effects with your animation.

Because it is built uppon Game Creator 2, you can expect all the features to be 100% compaptible. There is also optional support for the Stats module.

Every official Game Creator 2 modules will receive support. New systems will progressively be added to support more ability types out of the box. Please refer to the roadmap for more information.



在几分钟内为您的游戏增添高度灵活的 RPG 能力!

有了 Abilities,设计时间到了!.....!
Abilities 在设计时考虑到了简单性和灵活性。无需编写代码,您可以直接在检查器中添加自定义逻辑,只需简单说明即可快速创建想法原型。

您可以使用自己的资产轻松进行自定义,并与您的工作相集成。
对于那些开发人员,我们对代码进行了特别处理,使其自成文档,易于理解和扩展。

工程师们一定会喜欢使用我们的资产。
我们已经提供了许多工具,让您在几分钟内就能在游戏中使用各种 RPG 功能!更多信息,请访问我们的网站或文档。
本模块需要 Game Creator 2 才能运行。

模块内容 
能力由 5 个不同的系统定义。
❶ 瞄准系统:
让您选择如何选择目标。
❷ 激活系统:
让你选择如何执行能力。
❸ 要求系统:
让您定义需要满足的条件,如冷却时间、成本或其他任意条件,以便施放能力。
❹ 筛选系统:
让您定义需要满足哪些条件才能选择目标。可用于消除友军误伤或创建条件效果。
❺效果系统:
可让您指定该能力在触发后会产生的效果。例如造成伤害、产生爆炸或弹丸等。

该模块还包括抛射物和冲击物,它们重复使用了之前的一些系统来定义它们的行为。

弹丸是移动物体,碰撞后会产生冲击。它们的移动行为和有效目标可以通过检查器进行自定义。

冲击是由能力本身或弹丸产生的爆炸。冲击波可以独立于能力本身计算自己的目标。

最后但并非最不重要的一点是,该系统还具有一个名为 "反应手势 "的动画系统。该系统自带一个自定义检查器,可直观地将逻辑和视觉效果与动画同步。

由于该系统是在 Game Creator 2 的基础上开发的,因此所有功能都是 100% 可兼容的。此外,还可选择支持统计模块。

Game Creator 2 的所有官方模块都将获得支持。新系统将逐步加入,以支持更多的能力类型。更多信息请参阅路线图。




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