cg小白兔 发表于 2024-2-2 21:59:36

Shooter Rifle Animations 适配UE5.0战术动画















This pack consists of handcrafted tactical animations for the full-body mannequin from UE4 holding a rifle. Can be used for external view and for view from a camera attached to the head (true 1st person view). Arms and head were animated so that the gun moves nicely in the head camera's view at all times.

Includes BlendSpaces for blending movement in all directions and to seamlessly transition between idle, walking, jogging and running.
Includes AimOffsets1D for aiming up and down.

Includes an Anim Blueprint with IK nodes for the hands to keep them correctly attached to the gun. It uses two virtual bones as IK targets for the hands.

If using a camera attached to the head, it's recommended to set the Near Clip Plane in Project Settings to a relatively low value (for example 3) in Settings -> Project Settings -> Engine - General Settings

技术细节
Features:
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Animations: 49, being:
6-direction walk (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
6-direction walk aim (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
6-direction jog (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
6-direction run (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
6-direction crouch walk (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
6-direction crouch walk aim (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
1 idle
1 idle aim
1 crouch idle
1 crouch idle aim
1 reload empty chamber
1 reload loaded chamber
1 fire
1 fire aim
1 equip
1 unequip
1 jump start
1 jump loop
1 jump end


本动画包包含手工制作的战术动画,用于 UE4 中手持步枪的全身人体模型。可用于外部视图和头部摄像头(真正的第一人称视图)视图。对手臂和头部进行了动画处理,使枪在头部摄像头的视图中始终保持良好的移动状态。

包括 BlendSpaces,用于混合所有方向的运动,并在空闲、行走、慢跑和奔跑之间无缝转换。
包含 AimOffsets1D,用于上下瞄准。

包含一个带有 IK 节点的动画蓝图,用于将手正确连接到枪上。它使用两个虚拟骨骼作为手部的 IK 目标。

如果使用连接到头部的摄像头,建议在 "设置"->"项目设置"->"引擎"->"常规设置 "中将 "项目设置 "中的 "近剪辑平面 "设置为相对较低的值(例如 3)。

技术细节
功能:
根据 Epic 骨架进行装配: 是
如果按史诗骨骼装配,则包含 IK 骨骼: 是
动画数量 49 个,包括
6 向行走(前进对角线通过在 BlendSpace 中混合前进和侧向来实现)
6 向步行瞄准(通过在 BlendSpace 中混合前进和后退实现前进对角线)
6 向慢跑(通过在 BlendSpace 中混合前进和后退实现前进对角线)
6 向奔跑(通过在 BlendSpace 中混合前倾和侧倾实现前倾斜跑)
6 向蹲走(通过在 BlendSpace 中混合前进和后退实现前进对角线)
6 向蹲走瞄准(通过在 BlendSpace 中混合前进和后退实现前进对角线)
1 个空闲
1 个空闲瞄准
1 个下蹲空闲
1 次蹲下空闲瞄准
1 次重新装填空弹膛
1 装弹
1 开火
1 开火瞄准
1 装备
1 解除装备
1 跳启
1 跳跃循环
1 跳结束





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