cg小白兔 发表于 2024-2-27 11:17:21

【更新】Advanced Culling System 2 Revamped and Boosted Up! 1.0.4

















Advanced Culling System (ACS): Turbocharge Your Unity Project’s Performance

Elevate your project's efficiency with ACS, a uniq optimization solution for Unity. The Advanced Culling System is a versatile tool comprising two powerful modules: StaticCulling and DynamicCulling. These tools allow you to implement the most effective optimization strategy for your project.

Key Features:
Compatible with All Render Pipelines
Supported Across All Platforms that support Jobs
Multi-Cameras Supported
LOD (Level of Detail) Supported
Easy of Use
Tutorials Included
Truly User-Friendly Interface
Powered by Burst and Jobs Systems
Optimization in Just a Few Clicks
StaticCulling Module allows preprocessing the visibility of objects, and then simply turning them on and off during runtime. This approach offers deep customization options and generates less load during runtime.

Advantages:
Cull Meshes, LODGroups, Lights, and Custom Objects
Transparency Support
Create Custom Culling Targets and Cull Any Object Type
Perfect for Small to Medium Scenes
Dynamic Culling is a module that simplifies the optimization of both static and dynamic objects, without the need for preprocessing.

Advantages:
Support for Static and Dynamic Objects
Optimized for Instanced Objects
No Preprocessing
Capable of Handling Large and Complex Scenes
Experience a new level of optimization with Advanced Culling System!


高级剔除系统 (ACS): 提升您的 Unity 项目性能

ACS 是针对 Unity 的 uniq 优化解决方案,可提高您的项目效率。高级剔除系统是一款多功能工具,由两个功能强大的模块组成: 静态剔除(StaticCulling)和动态剔除(DynamicCulling)。通过这些工具,您可以为自己的项目实施最有效的优化策略。

主要功能
与所有渲染管道兼容
支持所有支持作业的平台
支持多摄像头
支持 LOD(细节级别
易于使用
包含教程
真正友好的用户界面
由 Burst 和 Jobs 系统提供支持
点击几下即可完成优化
静态剔除模块允许对对象的可见性进行预处理,然后在运行时简单地打开或关闭它们。这种方法可提供深度定制选项,并在运行时产生较少的负载。

优点
剔除网格、LODGroups、灯光和自定义对象
支持透明度
创建自定义剔除目标和剔除任何对象类型
非常适合中小型场景
动态剔除模块可简化静态和动态对象的优化,无需进行预处理。

优点
支持静态和动态对象
针对实例对象进行优化
无需预处理
可处理大型复杂场景
使用高级剔除系统,体验全新的优化效果!





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