【更新】Runtime Level Design 2.3.3 地下城
本帖最后由 微笑的猫 于 2024-2-28 14:59 编辑Runtime Level Design 2.3.1.5版下载链接
Supported render pipelines:
-Standard;
-URP - ⚠ Note: ⚠ the scene gizmo is not available when using URP;
What is RLD?
RLD is a suite of well crafted level design tools that will enable you to build runtime level editors, modding tools, or any type of application/game that contains level design elements.
Note: This plugin serves as a kickstarter project and API for developers who want to build their own in-game level editors. It can not be used to build levels inside the Unity Editor. If you are looking for a level design plugin that works inside the Unity Editor, you can take a look at Octave3D-Level Design.
RLD works great with Runtime Spawner.
Presentation (Dungeon, Nature & Spherical World)
Learn to build a dungeon environment:
Let's Build a Dungeon!
Feature/UI tutorials:
Plugin Initialization
Scene & Asset Preparation
Prefab Libs & Runtime Prefab Picker
Object-to-Object Snap
Object Extrude Gizmo (Super Handy!)
Surface Snapping (Intro)
Surface Snapping (Spherical Surfaces)
Surface Snapping (Per Layer Settings)
More videos can be found here.
Try the Demos:
Dungeon
Nature
Spherical World
Note: RLD does not contain a save/load API. You might want to use a pack such as Easy Save - The Complete Save & Load Asset to implement saving and loading of scenes.
The models shown in videos in images are not included with the pack. They belong to:
Mana Station:
• Multistory Dungeons
NatureManufacture:
• Mountain Trees - Dynamic Nature
• Advanced Foliage Pack 2
• Advanced Rock Pack 2
Key Features:
• Unity Style Camera;
• Object Selection;
• Object Selection Restrictions;
• Extrude Gizmo;
• Object-to-Object Snapping;
• Surface Snapping
(snap & rotate/scale/offset with mouse);
• Selection Grid Snap;
• Selection Rotation (X/Y/Z)
(Via Keyboard with configurable steps);
• Duplicate Selected;
• Duplicate Layer Mask;
• Runtime Prefab Picker;
• Move Gizmo;
• Rotation Gizmo;
• Scale Gizmo;
• Box Scale Gizmo;
• Universal Gizmo (move/rotate/scale);
• Snapping for Gizmos;
• Vertex Snapping (Move Gizmo & Universal Gizmo);
• Gizmo Transform Pivots;
• Gizmo Transform Spaces;
• Gizmo Transformable Layers;
• Scene Gizmo;
• Gizmo Look & Feel Customization;
• Scene Grid;
• Hotkey Customization;
• Scene Icons (Lights and Particle Systems);
• Undo/Redo;
• Object Groups;
• Object Selection Events (API);
• Gizmo Events (API);
• Gizmo Hover Info (API);
• Gizmo Drag Info (API);
• Multiple Viewport Support (API);
支持的渲染管线:
-标准;
-URP - ⚠注意:⚠使用URP时场景小工具不可用;
什么是RLD?
RLD 是一套精心设计的关卡设计工具,使您能够构建运行时关卡编辑器、模组工具或包含关卡设计元素的任何类型的应用程序/游戏。
注意:此插件可作为 kickstarter 项目和 API,供想要构建自己的游戏内关卡编辑器的开发人员使用。 它不能用于在 Unity 编辑器内构建关卡。 如果您正在寻找在 Unity 编辑器中工作的关卡设计插件,您可以查看 Octave3D-关卡设计。
RLD 与 Runtime Spawner 配合得很好。
演示(地下城、自然和球形世界)
学习构建地下城环境:
让我们建造一个地下城吧!
功能/用户界面教程:
插件初始化
场景和资产准备
预制件库和运行时预制件选取器
对象到对象捕捉
对象挤出小玩意(超级方便!)
表面捕捉(简介)
表面捕捉(球面)
表面捕捉(每层设置)
更多视频可以在这里找到。
尝试演示:
地下城
自然
球形世界
注意:RLD 不包含保存/加载 API。 您可能需要使用 Easy Save - The Complete Save & Load Asset 等包来实现场景的保存和加载。
图片中视频中显示的模型不包含在包中。 他们属于:
玛娜站:
• 多层地下城
自然制造:
• 山树 - 动态自然
• 高级树叶包 2
• 高级摇滚包 2
主要特征:
• Unity 风格相机;
• 对象选择;
• 对象选择限制;
• 挤压Gizmo;
• 对象到对象捕捉;
• 表面捕捉
(用鼠标捕捉和旋转/缩放/偏移);
• 选择网格捕捉;
• 选择旋转(X/Y/Z)
(通过键盘可配置步骤);
• 重复选择;
• 复制图层蒙版;
• 运行时预制件选取器;
• 移动小发明;
• 旋转小装置;
• 缩放小玩意;
• 盒式小玩意;
• 通用小发明(移动/旋转/缩放);
• 捕捉小玩意;
• 顶点捕捉(移动小工具和通用小工具);
• Gizmo 变换枢轴;
• Gizmo 变换空间;
• Gizmo 可变换图层;
• 场景小发明;
• Gizmo 外观和感觉定制;
• 场景网格;
• 热键定制;
• 场景图标(灯光和粒子系统);
• 撤销重做;
• 对象组;
• 对象选择事件(API);
• Gizmo 事件(API);
• Gizmo 悬停信息 (API);
• Gizmo 拖动信息 (API);
• 多视口支持(API);
页:
[1]