【更新】Magica Cloth 2 2.5.0
本帖最后由 微笑的猫 于 2024-3-5 13:21 编辑Magica Cloth系列索引:
Magica Cloth 1.7.5下载链接
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Magica Cloth 1.8.5下载链接
Magica Cloth 1.9.5下载链接
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Magica Cloth 2 2.1.2下载链接
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Magica Cloth 2 2.3.0下载链接
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Magica Cloth 2 2.4.0下载链接
Magica Cloth 2 2.4.1下载链接
Magica Cloth 2 2.4.2下载链接
Magica Cloth 2 2.5.1下载链接
What is MagicaCloth2 ?
MagicaCloth2 is a cloth simulation system that can be used with both Transform and Mesh.
With this asset you can swing anything on your character!
It works fast with Unity's DOTS (Data-Oriented Technology Stack).
It doesn't affect the rendering pipeline at all and doesn't require any special shaders.
It became Version2 by adding improvements from the previous Ver1.x.
System optimization integrates all components into one, eliminating the need for that cumbersome pre-build (Create button).
New collision features such as edge collision, backstop, and self-collision are also added.
However, it is not compatible with Ver1.x.
Features
Unity DOTS (Data-Oriented Technology Stack) for fast cloth-simulation
Works on all platforms except WebGL
Available for both Transform and Mesh
Achieve 2.5D behavior that combines 2D-like movement while maintaining physically realistic movement
Available in all BuildRP/URP/HDRP render pipelines
No dedicated shaders required
Easy and intuitive interface for quick setup
Time manipulation such as slow and stop
Point / Edge based collision
Self-collision and mutual collision
Penetration measure (Backstop by normal line)
Normal adjustment function
Full support for run-time builds
With full source code
Improvements from Ver1
Eliminate pre-build (eliminate Create button)
Remove PhysicsManager
Remove RenderDeformer/VirtualDeformer
Integrate components into one
Greatly simplified parameters
Significant improvements in vertex painting
Specify vertex painting by texture
Doesn’t store subassets in Prefabs
Required
Unity2021.3.16(LTS) higher
Burst 1.8.1 or higher
Collections 1.4.0 or higher
* The Burst and Collections packages are installed automatically.
MagicaCloth2 是什么?
MagicaCloth2 是一个布料模拟系统,可以与 Transform 和 Mesh 一起使用。
有了这个资产,你就可以在你的角色上挥动任何东西!
它与 Unity 的 DOTS(面向数据的技术堆栈)一起快速运行。
它根本不影响渲染管线,也不需要任何特殊的着色器。
通过添加对先前 Ver1.x 的改进,它成为 Version2。
系统优化将所有组件集成为一个组件,从而消除了繁琐的预构建(“创建”按钮)的需要。
还添加了边缘碰撞、逆止器和自碰撞等新的碰撞功能。
但是,它与 Ver1.x 不兼容。
特征
Unity DOTS(面向数据的技术堆栈)用于快速布料模拟
适用于除 WebGL 之外的所有平台
可用于变换和网格
实现 2.5D 行为,结合类 2D 运动,同时保持物理真实运动
适用于所有 BuildRP/URP/HDRP 渲染管道
无需专用着色器
简单直观的界面可实现快速设置
时间操纵,例如慢速和停止
基于点/边的碰撞
自碰撞和相互碰撞
穿透措施(法线逆止)
正常调节功能
完全支持运行时构建
具有完整的源代码
Ver1 的改进
消除预构建(消除创建按钮)
删除物理管理器
删除 RenderDeformer/VirtualDeformer
将组件集成为一个
大大简化的参数
顶点绘制的显着改进
通过纹理指定顶点绘制
不在预制件中存储子资产
必需的
Unity2021.3.16(LTS) 更高
突发 1.8.1 或更高版本
集合 1.4.0 或更高版本
* Burst 和 Collections 软件包会自动安装。
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