Easy Multi Save 1.44适配UE5.1
本帖最后由 cg小白兔 于 2024-2-29 11:27 编辑Easy Multi Save is an all-in-one save and load solution that will literally save you a lot of time. It is suited for small and large projects and does not require any C++ knowledge, which makes it a perfect fit for Blueprint only and code projects alike. Save and load Level Actors, Level and Sub-Level Blueprints, Player, Inventory, Components, Persistent Data or Settings. It also supports one-click saving of complex Blueprint structures for any Actor. All saved data is compressed for minimum file size!
EMS is tried and tested in many commercial projects such as: Hydroneer, Forgive me Father and Night of the Dead. The system has a simple and consistent structure, so you can jump in right away even if you only know the UE basics. It supports all kinds of games and apps and can be compiled for all platforms. The design allows for maximum flexibility, while being fully in-line with the standards of UE: "Work smarter, not harder!"
技术细节
Main Features:
A fast and streamlined way of saving/loading complex game data.
Use a single save game or an infinite amount of save slots, along with thumbnails.
Save and load Level Actors, Level Blueprints, Player, Inventory and more.
Save and load Persistent data like progress.
Save and load Components and Child Actors.
Use the 'Save Interface' to get save, pre-save and loaded events for an Actor.
The system automatically decides what Actors to update or respawn, don't worry!
Load and save Actors in open worlds with World Partition or Streaming.
Save any variable and use it's loaded data directly.
Ongoing support and updates.
Advanced Features:
Multi-Thread and Deferred Loading to load/save many Actors.
Multi-User game support.
Clean file structure with Desktop and Console file system support.
Save recursive Blueprint structures with one click.
Save player, game mode or any other Actor as persistent data.
Keep old save files relevant after updating your project.
Support to share save games between players.
Support for saving only the client in network games.
Custom Save Objects, for storing settings or additional data.
Code Modules: Easy Multi Save(Runtime)
Number of C++ Classes: 20
Network Replicated: Supported
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Windows, Mac, Android, iOS,
Easy Multi Save 是一款集保存和加载于一身的解决方案,可为您节省大量时间。它既适用于小型项目,也适用于大型项目,而且不需要任何 C++ 知识,因此无论是蓝图项目还是代码项目,它都能完美胜任。保存和加载关卡角色、关卡和子关卡蓝图、播放器、库存、组件、持久数据或设置。它还支持为任何角色一键保存复杂的蓝图结构。所有保存的数据都经过压缩,以减小文件大小!
EMS 已在许多商业项目中试用和测试,例如 Hydroneer、Forgive me Father 和 Night of the Dead。该系统结构简单一致,即使你只知道 UE 的基础知识,也能立即上手。它支持所有类型的游戏和应用程序,并可针对所有平台进行编译。其设计允许最大限度的灵活性,同时完全符合 UE 的标准:"更聪明地工作,而不是更辛苦地工作!"
技术细节
主要功能
快速、精简地保存/加载复杂游戏数据。
可使用单个保存游戏或无限量保存槽以及缩略图。
保存并加载关卡演员、关卡蓝图、玩家、库存等。
保存和加载进度等持久数据。
保存并加载组件和子角色。
使用 "保存界面 "获取角色的保存、预保存和加载事件。
系统会自动决定更新或重生哪些角色,不用担心!
使用 "世界分区 "或 "流 "在开放世界中加载和保存角色。
保存任何变量并直接使用其加载的数据。
持续支持和更新。
高级功能
多线程和延迟加载可加载/保存多个角色。
支持多用户游戏。
简洁的文件结构,支持桌面和控制台文件系统。
一键保存递归蓝图结构。
将玩家、游戏模式或任何其他 Actor 保存为持久数据。
更新项目后,保留相关的旧保存文件。
支持玩家之间共享游戏保存文件。
支持在网络游戏中仅保存客户端。
自定义保存对象,用于存储设置或附加数据。
代码模块 简易多重保存(运行时)
C++ 类数量:20
网络复制 支持
支持的开发平台:Windows、Mac Windows, Mac
支持的目标构建平台:Windows、Mac、Android、iOS Windows、Mac、Android、iOS,[控制台需要手动编译]
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