Online Subsystem Blueprints 2023.04.21适配UE5.1
Now you can access the online subsystems that Unreal Engine provides from blueprints. With over 290+ functions (100+ async) and 100+ events supported, you can create friend list UIs and party invite systems, all without touching C++!
For a full list of supported functions and events, please refer to the documentation before purchasing. This list will expand over time.
To access EOS from blueprints, you have two options:
Redpoint's EOS plugin which is fully supported and well tested.
Epic's plugin which is in beta and has known issues. You must read the important compatibility notes if you intend to use OSB with Epic's plugin: we will not be able to fix these issues as they are bugs in Epic's implementation.
If you're unsure or want the best support, you should use the Redpoint EOS plugin.
Example projects with different subsystems:
Redpoint's EOS subsystem
Epic's EOS subsystem - please read: important compatibility notes
Steam subsystem
Null subsystem
Online Subsystem Blueprints will work with other subsystems as well, but these are the ones we provide example projects for.
Source Code Access
If you have purchased a license to use Online Subsystem Blueprints, you may request access to the source code repository we use to develop the software by logging into the License Manager and uploading a copy of your receipt from the marketplace.
Features:
Auto-generated blueprint bindings to the Unreal Engine online subsystems.
Over 290+ blueprint nodes and 100+ blueprint events to use in your game.
技术细节
Number of Blueprints: 290+ functions, 100+ events
Supported Development Platforms: All Unreal Engine development platforms
Supported Target Build Platforms: All Unreal Engine runtime platforms
Supported Unreal Engine Versions: Last 3 stable Unreal Engine releases*
Documentation: Website
Example Project: Website
Product Support: To access support, upload your receipt to the License Manager. You will then be able to access support on Discord.
* The engine versions listed at the top of this page refer to the engine versions that plugin binaries are available for. However, the Marketplace does not allow us to ship plugin updates for engines older than the last 3 releases, so we do not offer support for engines older than the last 3 versions through Standard Support. If you need support for older engine versions, please refer to our Premium Support page.
现在您可以通过蓝图访问虚幻引擎提供的在线子系统。本产品支持 290 多个函数(100 多个异步函数)和 100 多个事件,因此您无需接触 C++ 即可创建好友列表用户界面和聚会邀请系统!
有关支持的函数和事件的完整列表,请在购买前参阅文档。该列表将随着时间的推移而不断扩大。
要从蓝图中访问 EOS,您有两种选择:
Redpoint 的 EOS 插件,该插件已获得全面支持并经过良好测试。
Epic 的插件还处于测试阶段,存在已知问题。如果您打算将 OSB 与 Epic 插件一起使用,请务必阅读重要的兼容性说明:我们无法修复这些问题,因为它们是 Epic 实现中的错误。
如果您不确定或希望获得最佳支持,请使用 Redpoint EOS 插件。
具有不同子系统的示例项目:
Redpoint 的 EOS 子系统
Epic 的 EOS 子系统 - 请阅读:重要兼容性说明
蒸汽子系统
空子系统
在线子系统蓝图还可用于其他子系统,但这些是我们提供的示例项目。
源代码访问
如果您已经购买了在线子系统蓝图的使用许可证,您可以登录许可证管理器并从市场上传收据副本,申请访问我们用于开发软件的源代码库。
功能
自动生成虚幻引擎在线子系统的蓝图绑定。
超过 290+ 个蓝图节点和 100+ 个蓝图事件可在您的游戏中使用。
技术细节
蓝图数量: 290 多个功能,100 多个事件
支持的开发平台: 所有虚幻引擎开发平台
支持的目标构建平台: 所有虚幻引擎运行时平台
支持的虚幻引擎版本: 最近 3 个稳定的虚幻引擎版本
文档 网站
示例项目: 网站
产品支持: 要获得支持,请将收据上传到许可证管理器。然后您就可以在 Discord 上获得支持。
* 本页顶部列出的引擎版本是指插件二进制文件可用的引擎版本。但是,市场不允许我们为超过最近 3 个版本的引擎提供插件更新,因此我们无法通过标准支持为超过最近 3 个版本的引擎提供支持。如果您需要更旧引擎版本的支持,请参阅我们的高级支持页面。
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