The Great Marsh 适配UE4.26+东欧偏远地区
An environment situated somewhere in the remoteness of Eastern Europe filled with fog, wind, and water.
技术细节
Project has been updated to work with UE5.1 as of 01/23/2023
Fixed Exposure
Fixed broken water
Features:
Spline Based telephone placement with random mesh selection and rotation, includes automatic cable attachment
Spline based guard rail system for road
Includes sounds, particles, blueprints, materials, meshes, textures, and the demonstration map shown in the pictures
Texture Sizes:
1024x1024 - 4096x4096
Collision: Yes, auto generated in editor
Vertex Count: 24 - 33076
LODs: Yes, auto generated in editor
Number of Meshes: 71
Number of Materials and Material Instances: 60
Number of Textures: 142
Supported Development Platforms: PC, PS4, Xbox One
Supported Target Build Platforms: PC, PS4, Xbox One
Important/Additional Notes: Please enable DFAO in project settings for proper lighting and shoreline generation.
位于东欧某处偏远地区的环境,充满雾、风和水。
技术细节
项目已更新至可在 2023 年 1 月 23 日生效的 UE5.1 下运行
修复了曝光
修复了破损的水面
功能:
基于花键的电话放置,可随机选择和旋转网格,包括自动电缆连接
基于样条的道路护栏系统
包括声音、粒子、蓝图、材料、网格、纹理和图片中的演示地图
纹理尺寸:
1024x1024 - 4096x4096
碰撞: 是,在编辑器中自动生成
顶点数量 24 - 33076
点阵 是,在编辑器中自动生成
网格数:71
材料和材料实例数:60 60
纹理数量 142
支持的开发平台:PC、PS4、Xbox One PC、PS4、Xbox One
支持的目标构建平台:PC、PS4、Xbox One PC、PS4、Xbox One
重要/附加说明: 请在项目设置中启用 DFAO,以正确生成光照和海岸线。
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