Path Follow 1.1适配UE4.26-4.27,5.0
The Path Follow plugin allows any actor to follow any spline path including relative/moving paths. The plugin gives you direct control over location, rotation and speed of following directly inside Unreal Engine 4 editor. Trigger any behavior using path event points.
Prototype rotation along a path with build-in rotation points generator.
Speed points allow for precise control over speed of following. Speed can be changed in runtime too.
Run any script or code when passing event point location.
Visualize and directly manipulate with any rotation, speed and event point (or multiple points) using UE4 editor standard rotation and translation widgets or context menu.
Fine tune rotation and speed in UE4 curve editor.
Built-in easing and looping support with seamless support for closed paths. Follower can also look at another scene component during location follow.
Prototype game cut scenes and more easily using the 'LookAt'
feature.
Ready for both Blueprint-only and code projects. No need for any C++ code in your project.
Works in VR and on Mobile.
Comes with examples project, detailed documentation and videos to get you started quickly and painlessly.
Crafted by professional experienced game programmer.
技术细节
List of Modules:
• PathFollow (Runtime)
List of Features:
• Follow any spline path, including moving/relative splines
• Support for manual (e.g. input driven) following
• Direct control over rotation along a spline path with rotation points
• Rotation points generator to ease rotation setup
• Speed points support for precise control over speed of following, speed can be changed in runtime too
• Support for event points - execute any script or code when passing event point location
• Visualize rotation, speed and event points in UE4 level editor
• Directly manipulate with any rotation, speed and event point (or multiple points) using UE4 standard rotation and translation widgets or context menu
• Support for global (per path) and local (per follower) rotation, speed and event points
• Path trajectory can be changed during runtime
• 'LookAt' another scene component during location follow, the 'LookAt' target scene component can follow it's own path at the same time
• Location and Rotation update mask - update only axis you need
• Visualize a spline path even if it isn't selected and in-game (e.g. for debug purposes)
• Path following could be start at any distance on spline path i.e. not just from the start of a spline path
• Numerous easing options: linear, circular, ease, exponential, sin
• Replay and ping-pong looping with seamless support for closed spline paths
• Reverse (from end of a spline path to start) following support
路径跟随插件允许任何演员跟随任何花键路径,包括相对/移动路径。该插件可让您直接在虚幻引擎 4 编辑器中控制跟随的位置、旋转和速度。使用路径事件点触发任何行为。
使用内置的旋转点生成器沿路径进行原型旋转。
速度点可以精确控制跟随速度。还可在运行时更改速度。
传递事件点位置时,可运行任何脚本或代码。
使用 UE4 编辑器的标准旋转和平移部件或上下文菜单,可视化并直接操作任意旋转、速度和事件点(或多个点)。
在 UE4 曲线编辑器中对旋转和速度进行微调。
内置缓和与循环支持,无缝支持封闭路径。在位置跟随过程中,跟随者还可以查看另一个场景组件。
使用 "LookAt "功能更轻松地制作游戏剪切场景原型。
功能更轻松地制作游戏剪切场景原型。
蓝图项目和代码项目均可使用。项目中无需任何 C++ 代码。
可在 VR 和移动设备上运行。
附带示例项目、详细文档和视频,让你轻松快速上手。
由经验丰富的专业游戏程序员精心打造。
技术细节
模块列表:
- PathFollow (Runtime)
功能列表:
- 跟随任何花键路径,包括移动/相关花键
- 支持手动(如输入驱动)跟随
- 通过旋转点直接控制沿花键路径的旋转
- 旋转点生成器可简化旋转设置
- 支持速度点,可精确控制跟随速度,速度也可在运行时更改
- 支持事件点 - 传递事件点位置时执行任何脚本或代码
- 在 UE4 关卡编辑器中可视化旋转、速度和事件点
- 使用 UE4 标准旋转和平移部件或上下文菜单直接操作任意旋转、速度和事件点(或多个点
- 支持全局(每个路径)和局部(每个跟随者)旋转、速度和事件点
- 可在运行时更改路径轨迹
- 在位置跟随过程中 "LookAt "另一个场景组件,"LookAt "目标场景组件可同时跟随自己的路径
- 位置和旋转更新掩码--只更新需要的轴
- 即使未选中或未在游戏中,也能可视化样条线路径(例如,用于调试目的)
- 路径跟踪可从样条路径上的任意距离开始,即不仅从样条路径的起点开始
- 多种缓和选项:线性、圆形、缓和、指数、正弦
- 重放和乒乓循环,无缝支持封闭的样条路径
- 支持反向(从样条路径的终点到起点)跟随
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