【更新】Nature Renderer 2022 2022.0.0植被
本帖最后由 微笑的猫 于 2024-3-11 14:15 编辑Nature Renderer系列索引:
Nature Renderer 1.1.10下载链接
Nature Renderer 1.2.0下载链接
Nature Renderer 1.3.2下载链接
Nature Renderer 1.4.5下载链接
Nature Renderer 1.5.0下载链接
Nature Renderer Personal License 1.5.1下载链接
Nature RendererPersonal License 1.5.2下载链接
Nature Renderer 1.5.3下载链接
Nature Renderer 1.5.4下载链接
Nature Renderer 2020 1.6.1下载链接
Nature Renderer 2020・Perpetual License 1.6.1 下载链接
Render vast amounts of detailed vegetation.
Nature Renderer improves the quality of your vegetation rendering by replacing Unity's default terrain detail and tree system. Everything works with your existing data: use the same grass, vegetation, and trees and keep your existing terrains. We just level-up your renderer.
Unity Verified Solution
Nature Renderer is trusted by over 25,000 developers and is a Unity Verified Solution Partner. You can expect a polished and well-optimized plugin, with extensive documentation.
Supports all render pipelines
All render pipelines are supported out-of-the-box and do not require any additional setup.
Easy Setup
Just add the Nature Renderer component to your terrain and everything works instantly. Any incompatible assets or shaders can be automatically patched to work with Nature Renderer.
Demo Scene Included
The demo scene and all assets shown in the screenshots are included.
ALL FEATURES
Lightning Fast Performance
The entire render pipeline of Nature Renderer runs on the GPU to ensure fast performance and to free up your CPU to run game logic.
Frustum Culling
Nature Renderer accurately culls your vegetation to only render the objects that are within the view of the camera. The culling is calculated on the GPU for the best performance and accurate results.
Per-Object Settings
Tweak all render settings for each object separately. Change the render distance, shadow distance, density, and more to optimize performance.
Per-Camera Settings
Override render settings for specific cameras or exclude cameras completely.
Accurate Motion Vectors
Nature Renderer can render accurate motion vectors for your vegetation to support Motion Blur, Temporal Anti-Aliasing, and other temporal effects.
Profiling and Debugging
A custom profiler is included to accurately measure the performance of Nature Renderer on the GPU, with a breakdown for each individual object and camera.
Tree Rendering
Nature Renderer now renders both trees and detail objects. With separately optimized render pipelines for both.
Render Manually-Placed Objects
Nature Renderer can now render game objects in the same lightning fast render pipeline. Perfect for placing vegetation on rocks, cliffs, and other uneven surfaces that are not supported by the terrain system.
LOD
Use Level-of-Detail on your vegetation to render extremely detailed objects while maintaining good performance.
Shadows
Enable shadows for grass, plants, and other vegetation. Shadow distance and settings can be easily adjusted for each individual object.
Physically Based Rendering
Get accurate lighting and more detail on your grass, vegetation, and terrain details. You can use full PBR shaders on your detail objects, such as the default Lit shader or any custom shader.
Dynamic Density
Nature Renderer dynamically reduces the density of your vegetation in the distance to optimize performance and reduce overdraw.
Align to terrain
Align your grass and objects to the terrain surface. No more floating grass or objects clipping through the terrain.
Familiar Tools
Use Unity's default terrain, detail, and tree editing tools. No need to change your workflow.
Live Editing
Results show both in edit-mode and at runtime. And all changes to your terrain are updated immediately.
Floating Origin
Nature Renderer supports floating origin for vast open worlds. It only requires one line of code and does not impact performance.
Multiple Cameras
Nature Renderer supports rendering vegetation for multiple cameras. With easy per-camera settings to optimize performance for each camera. Including reflection cameras and reflection probes.
Multiple Terrains
Nature Renderer handles multiple terrains seamlessly and optimizes draw calls accross terrains.
Optimized Memory Usage
Nature Renderer compressess all its data to minize the memory usage on the GPU.
Data-Oriented Design
Nature Renderer is optimized for high-performance code by laying out its internal data for efficient memory access.
Custom Shaders
Use any custom shader for your terrain details to achieve special effects. Custom shaders can be automatically patched to add support for Nature Renderer's GPU based render pipeline. No need to dig around shader source code, it's all automatic.
Shader Graph
Add the included custom node to your shader graph to easily add support for Nature Renderer's GPU based render pipeline.
VR
Optimized for VR and single-pass instanced rendering.
Comes with Nature Shaders Essentials
Includes a collection of essential vegetation shaders that enabl
渲染大量详细的植被。
Nature Renderer 通过替换 Unity 的默认地形细节和树木系统来提高植被渲染的质量。 一切都适用于您现有的数据:使用相同的草地、植被和树木并保留现有的地形。 我们只是升级您的渲染器。
Unity 验证解决方案
Nature Renderer 受到超过 25,000 名开发人员的信赖,是 Unity 验证的解决方案合作伙伴。 您可以期待一个经过精心优化的插件,以及大量的文档。
支持所有渲染管线
所有渲染管道均受开箱即用支持,不需要任何额外的设置。
轻松设置
只需将自然渲染器组件添加到您的地形中,一切都会立即生效。 任何不兼容的资源或着色器都可以自动修补以与自然渲染器一起使用。
包括演示场景
演示场景和屏幕截图中显示的所有资产都包含在内。
所有功能
快如闪电的性能
Nature Renderer 的整个渲染管道在 GPU 上运行,以确保快速性能并释放 CPU 来运行游戏逻辑。
视锥体剔除
自然渲染器准确地剔除植被,仅渲染相机视野内的对象。 剔除是在 GPU 上计算的,以获得最佳性能和准确结果。
每个对象的设置
分别调整每个对象的所有渲染设置。 更改渲染距离、阴影距离、密度等以优化性能。
每个摄像机的设置
覆盖特定摄像机的渲染设置或完全排除摄像机。
准确的运动矢量
自然渲染器可以为植被渲染准确的运动矢量,以支持运动模糊、时间抗锯齿和其他时间效果。
分析和调试
其中包含一个自定义分析器,可准确测量 GPU 上 Nature Renderer 的性能,并对每个单独的对象和相机进行细分。
树渲染
自然渲染器现在可以渲染树木和细节对象。 两者都有单独优化的渲染管道。
渲染手动放置的对象
Nature Renderer 现在可以在同一个闪电般的快速渲染管道中渲染游戏对象。 非常适合将植被放置在岩石、悬崖和其他不受地形系统支持的不平坦表面上。
细节层次
在植被上使用细节层次来渲染极其详细的对象,同时保持良好的性能。
阴影
为草、植物和其他植被启用阴影。 可以轻松调整每个单独对象的阴影距离和设置。
基于物理的渲染
获得准确的照明以及有关草地、植被和地形的更多细节。 您可以在细节对象上使用完整的 PBR 着色器,例如默认的光照着色器或任何自定义着色器。
动态密度
自然渲染器动态降低远处植被的密度,以优化性能并减少过度绘制。
与地形对齐
将草地和物体与地形表面对齐。 不再有漂浮的草或物体穿过地形。
熟悉的工具
使用 Unity 的默认地形、细节和树木编辑工具。 无需改变您的工作流程。
实时编辑
结果在编辑模式和运行时都显示。 对地形的所有更改都会立即更新。
浮动原点
自然渲染器支持广阔开放世界的浮动原点。 它只需要一行代码,并且不影响性能。
多个摄像头
Nature Renderer 支持为多个摄像机渲染植被。 通过简单的每个摄像头设置来优化每个摄像头的性能。 包括反射相机和反射探头。
多种地形
自然渲染器无缝处理多个地形并优化跨地形的绘制调用。
优化内存使用
Nature Renderer 压缩其所有数据以最大限度地减少 GPU 上的内存使用量。
面向数据的设计
Nature Renderer 通过布局其内部数据以实现高效的内存访问,针对高性能代码进行了优化。
自定义着色器
对地形细节使用任何自定义着色器以实现特殊效果。 可以自动修补自定义着色器以添加对 Nature Renderer 基于 GPU 的渲染管道的支持。 无需挖掘着色器源代码,这一切都是自动的。
着色器图
将包含的自定义节点添加到着色器图表中,以轻松添加对 Nature Renderer 基于 GPU 的渲染管道的支持。
虚拟现实
针对 VR 和单通道实例渲染进行了优化。
附带自然着色器必需品
包括一系列重要的植被着色器,使
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